AzaezelX 4579f327b4 network reductons 2 månader sedan
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AI bad9d9b188 final cleanup and fixes 5 månader sedan
assets 6b3fcd8e74 Shifts the console method for manually invoking load() from being ShapeAsset specific to being generalized to AssetBase 2 månader sedan
decal 19822e119a take uv coordinates into account for decal projection box 3 månader sedan
examples e8ccb3443a try to load shapes during preload 6 månader sedan
fps 970aba9766 Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu 4 månader sedan
fx 4eae51992e shapes are optional for projectiles. not mandatory. 5 månader sedan
gameBase bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 månader sedan
lighting b2fe48ab8d more merge conflicts 9 månader sedan
physics e8ccb3443a try to load shapes during preload 6 månader sedan
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 år sedan
sfx 9fe13d6a32 sfxEmitter destrctor safties 7 månader sedan
turret 64da8ab168 non aiturret fixes 5 månader sedan
vehicles 9b266cc6bd Merge pull request #1542 from Azaezel/alpha41/stabbyStabilizers 4 månader sedan
Scene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 månader sedan
Scene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 månader sedan
SceneGroup.cpp 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 6 månader sedan
SceneGroup.h 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 6 månader sedan
SubScene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 månader sedan
SubScene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 månader sedan
accumulationVolume.cpp 73ad92b757 review notes from Az 9 månader sedan
accumulationVolume.h 73ad92b757 review notes from Az 9 månader sedan
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 år sedan
aiClient.h efbe5e90f5 virtuals removed 1 år sedan
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 år sedan
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
aiPlayer.cpp 6d36e17d91 added navmesh tester tool 5 månader sedan
aiPlayer.h cc047cf07f Update aiPlayer.h 5 månader sedan
camera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 månader sedan
camera.h efbe5e90f5 virtuals removed 1 år sedan
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 år sedan
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 år sedan
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 år sedan
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 år sedan
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 månader sedan
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 år sedan
debris.cpp 4eae51992e shapes are optional for projectiles. not mandatory. 5 månader sedan
debris.h ca1604170d initial commit 6 månader sedan
gameFunctions.cpp 3210325f3f elevated mAicontroller to shapebase 8 månader sedan
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 år sedan
gameMode.cpp 73ad92b757 review notes from Az 9 månader sedan
gameMode.h 73ad92b757 review notes from Az 9 månader sedan
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes 9 månader sedan
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes 9 månader sedan
groundPlane.cpp f633ef3a3d fill in the validated variables 9 månader sedan
groundPlane.h efbe5e90f5 virtuals removed 1 år sedan
guiMaterialPreview.cpp f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 5 månader sedan
guiMaterialPreview.h f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 5 månader sedan
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 år sedan
guiObjectView.cpp e8ccb3443a try to load shapes during preload 6 månader sedan
guiObjectView.h e8ccb3443a try to load shapes during preload 6 månader sedan
item.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 månader sedan
item.h efbe5e90f5 virtuals removed 1 år sedan
levelInfo.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 7 månader sedan
levelInfo.h 73ad92b757 review notes from Az 9 månader sedan
lightAnimData.cpp fcd2d38deb further validator cleanups 9 månader sedan
lightAnimData.h f633ef3a3d fill in the validated variables 9 månader sedan
lightBase.cpp f633ef3a3d fill in the validated variables 9 månader sedan
lightBase.h efbe5e90f5 virtuals removed 1 år sedan
lightDescription.cpp f633ef3a3d fill in the validated variables 9 månader sedan
lightDescription.h efbe5e90f5 virtuals removed 1 år sedan
lightFlareData.cpp 73ad92b757 review notes from Az 9 månader sedan
lightFlareData.h 73ad92b757 review notes from Az 9 månader sedan
missionArea.cpp 0a1e3f74ed remove terrain dependency from mission area 6 månader sedan
missionArea.h efbe5e90f5 virtuals removed 1 år sedan
missionMarker.cpp ca1604170d initial commit 6 månader sedan
missionMarker.h efbe5e90f5 virtuals removed 1 år sedan
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 år sedan
notesObject.h efbe5e90f5 virtuals removed 1 år sedan
objectTypes.h 3210325f3f elevated mAicontroller to shapebase 8 månader sedan
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 år sedan
occlusionVolume.h efbe5e90f5 virtuals removed 1 år sedan
pathCamera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 månader sedan
pathCamera.h efbe5e90f5 virtuals removed 1 år sedan
pathShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 månader sedan
pathShape.h efbe5e90f5 virtuals removed 1 år sedan
physicalZone.cpp f633ef3a3d fill in the validated variables 9 månader sedan
physicalZone.h efbe5e90f5 virtuals removed 1 år sedan
player.cpp b8e135759f player extendabilty flexpoints 3 månader sedan
player.h b8e135759f player extendabilty flexpoints 3 månader sedan
pointLight.cpp f633ef3a3d fill in the validated variables 9 månader sedan
pointLight.h efbe5e90f5 virtuals removed 1 år sedan
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 år sedan
portal.h efbe5e90f5 virtuals removed 1 år sedan
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 år sedan
prefab.h efbe5e90f5 virtuals removed 1 år sedan
projectile.cpp 4eae51992e shapes are optional for projectiles. not mandatory. 5 månader sedan
projectile.h 1949ff9d7b projectile 6 månader sedan
proximityMine.cpp ca1604170d initial commit 6 månader sedan
proximityMine.h efbe5e90f5 virtuals removed 1 år sedan
resource.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
rigid.cpp a0bd5dd426 from marauder: sleep threshold work 4 månader sedan
rigid.h a0bd5dd426 from marauder: sleep threshold work 4 månader sedan
rigidShape.cpp d5a111e9ff set isAtRest report to read-only 4 månader sedan
rigidShape.h efbe5e90f5 virtuals removed 1 år sedan
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 år sedan
shapeBase.cpp 5989bca127 playaudio related fixes 3 månader sedan
shapeBase.h ca1604170d initial commit 6 månader sedan
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
shapeImage.cpp e8ccb3443a try to load shapes during preload 6 månader sedan
spotLight.cpp f633ef3a3d fill in the validated variables 9 månader sedan
spotLight.h efbe5e90f5 virtuals removed 1 år sedan
staticShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 månader sedan
staticShape.h efbe5e90f5 virtuals removed 1 år sedan
trigger.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 månader sedan
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 år sedan
tsStatic.cpp 4579f327b4 network reductons 2 månader sedan
tsStatic.h ca1604170d initial commit 6 månader sedan
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 år sedan
zone.h efbe5e90f5 virtuals removed 1 år sedan