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assets
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485330ec7a
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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4 سال پیش |
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decal
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0bf97ad2c8
decal safeties via if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok)
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4 سال پیش |
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examples
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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fx
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3f34c9020e
* [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData.
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4 سال پیش |
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gameBase
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717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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4 سال پیش |
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lighting
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33e78fd8a8
init reflection probes
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4 سال پیش |
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physics
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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sfx
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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turret
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fabd5864fa
uninitialized variables-t3d
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5 سال پیش |
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vehicles
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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Scene.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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5 سال پیش |
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accumulationVolume.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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accumulationVolume.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 سال پیش |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 سال پیش |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 سال پیش |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 سال پیش |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 سال پیش |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 سال پیش |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 سال پیش |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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5 سال پیش |
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cameraSpline.h
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a41b28f6b7
safety check
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5 سال پیش |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 سال پیش |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 سال پیش |
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convexShape.cpp
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555c563b39
More updating of editor icons to assets
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4 سال پیش |
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convexShape.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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debris.cpp
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11a29ef97a
preload materials for shapebasedatas and debris
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4 سال پیش |
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debris.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 سال پیش |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 سال پیش |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 سال پیش |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 سال پیش |
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groundPlane.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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groundPlane.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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5 سال پیش |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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guiObjectView.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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guiObjectView.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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item.cpp
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afb39d398f
code review:
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5 سال پیش |
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item.h
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afb39d398f
code review:
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5 سال پیش |
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levelInfo.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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levelInfo.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 سال پیش |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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5 سال پیش |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 سال پیش |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 سال پیش |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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lightFlareData.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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lightFlareData.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 سال پیش |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 سال پیش |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 سال پیش |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 سال پیش |
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notesObject.cpp
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5de19404d9
mac compile fixes
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5 سال پیش |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 سال پیش |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 سال پیش |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 سال پیش |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 سال پیش |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 سال پیش |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 سال پیش |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 سال پیش |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 سال پیش |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 سال پیش |
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player.cpp
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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4 سال پیش |
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player.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 سال پیش |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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prefab.cpp
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68fee78744
prefab safeties
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4 سال پیش |
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prefab.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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projectile.cpp
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0dddeeb6dd
Corrects preload logic for projectiles to only fail if shape is specified, but failed to load
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4 سال پیش |
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projectile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 سال پیش |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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7 سال پیش |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 سال پیش |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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rigidShape.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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rigidShape.h
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d1cc5964c4
fix GCC compile
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5 سال پیش |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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shapeBase.cpp
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11a29ef97a
preload materials for shapebasedatas and debris
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4 سال پیش |
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shapeBase.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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shapeImage.cpp
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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4 سال پیش |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 سال پیش |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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staticShape.cpp
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e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
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4 سال پیش |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 سال پیش |
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trigger.cpp
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a241d27b58
Expand EngineAPI type definitions
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5 سال پیش |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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5 سال پیش |
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tsStatic.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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tsStatic.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 سال پیش |
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zone.h
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dbf34df71d
select within zone pushbutton
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6 سال پیش |