Jeff Hutchinson 485330ec7a Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 سال پیش
..
assets 485330ec7a Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 سال پیش
decal 0bf97ad2c8 decal safeties via if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok) 4 سال پیش
examples 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
fx 3f34c9020e * [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData. 4 سال پیش
gameBase 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 سال پیش
lighting 33e78fd8a8 init reflection probes 4 سال پیش
physics 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 سال پیش
sfx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
turret fabd5864fa uninitialized variables-t3d 5 سال پیش
vehicles 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 سال پیش
accumulationVolume.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
accumulationVolume.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 سال پیش
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 سال پیش
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 سال پیش
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 سال پیش
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 سال پیش
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 سال پیش
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 سال پیش
cameraSpline.cpp fabd5864fa uninitialized variables-t3d 5 سال پیش
cameraSpline.h a41b28f6b7 safety check 5 سال پیش
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 سال پیش
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 سال پیش
convexShape.cpp 555c563b39 More updating of editor icons to assets 4 سال پیش
convexShape.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
debris.cpp 11a29ef97a preload materials for shapebasedatas and debris 4 سال پیش
debris.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 سال پیش
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 سال پیش
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 سال پیش
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 سال پیش
groundPlane.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
groundPlane.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 سال پیش
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
item.cpp afb39d398f code review: 5 سال پیش
item.h afb39d398f code review: 5 سال پیش
levelInfo.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
levelInfo.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 سال پیش
lightBase.cpp 6ade6f08ce Updated Assimp 5 سال پیش
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 سال پیش
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 سال پیش
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
lightFlareData.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
lightFlareData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 سال پیش
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 سال پیش
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 سال پیش
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 سال پیش
notesObject.cpp 5de19404d9 mac compile fixes 5 سال پیش
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 سال پیش
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 سال پیش
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 سال پیش
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 سال پیش
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 سال پیش
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 سال پیش
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 سال پیش
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 سال پیش
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 سال پیش
player.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 سال پیش
player.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 سال پیش
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
portal.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
prefab.cpp 68fee78744 prefab safeties 4 سال پیش
prefab.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
projectile.cpp 0dddeeb6dd Corrects preload logic for projectiles to only fail if shape is specified, but failed to load 4 سال پیش
projectile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 سال پیش
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 7 سال پیش
resource.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 سال پیش
rigid.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
rigidShape.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
rigidShape.h d1cc5964c4 fix GCC compile 5 سال پیش
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
shapeBase.cpp 11a29ef97a preload materials for shapebasedatas and debris 4 سال پیش
shapeBase.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
shapeImage.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 سال پیش
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 سال پیش
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so 4 سال پیش
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 سال پیش
trigger.cpp a241d27b58 Expand EngineAPI type definitions 5 سال پیش
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 سال پیش
tsStatic.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
tsStatic.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 5 سال پیش
zone.h dbf34df71d select within zone pushbutton 6 سال پیش