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cameraFXMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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cameraFXMgr.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 anos atrás |
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explosion.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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explosion.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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fxFoliageReplicator.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 anos atrás |
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fxFoliageReplicator.h
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62500487f1
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
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8 anos atrás |
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fxShapeReplicator.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 anos atrás |
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fxShapeReplicator.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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groundCover.cpp
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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4 anos atrás |
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groundCover.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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lightning.cpp
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fabd5864fa
uninitialized variables-t3d
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5 anos atrás |
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lightning.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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particle.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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particle.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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particleEmitter.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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particleEmitter.h
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3f34c9020e
* [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData.
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4 anos atrás |
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particleEmitterNode.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 anos atrás |
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particleEmitterNode.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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precipitation.cpp
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52c83d19e1
Added shapeFile field to TSForestItemData convert setting
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4 anos atrás |
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precipitation.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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ribbon.cpp
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fabd5864fa
uninitialized variables-t3d
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5 anos atrás |
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ribbon.h
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96169bc151
ribbon classvar cleanup
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7 anos atrás |
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ribbonNode.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 anos atrás |
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ribbonNode.h
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fabd5864fa
uninitialized variables-t3d
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5 anos atrás |
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splash.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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splash.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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windEmitter.cpp
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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8 anos atrás |
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windEmitter.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |