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guiArrayCtrl.cpp
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539efcb1e1
Input event changes
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13 years ago |
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guiArrayCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiCanvas.cpp
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 years ago |
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guiCanvas.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 years ago |
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guiControl.cpp
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9d547537fd
canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
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8 years ago |
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guiControl.h
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9d547537fd
canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
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8 years ago |
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guiDefaultControlRender.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 years ago |
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guiDefaultControlRender.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiOffscreenCanvas.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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guiOffscreenCanvas.h
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8b43ff3465
Update guiOffscreenCanvas.h
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9 years ago |
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guiScriptNotifyControl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiScriptNotifyControl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiTypes.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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guiTypes.h
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3ca67b3148
Update guiTypes.h
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10 years ago |