Areloch 4ae350da90 Hides the display of the 'camera axis' gizmo in the shape editor, as well as fixing it so that when you select a animation-only shapefile, it will correctly compute the shape bounds and thus render the bones correctly. 8 ani în urmă
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T3D 1ef75b411c Merge pull request #2133 from lukaspj/console-function-errors 8 ani în urmă
afx 86a0ba44d3 Cleanup of the elements exposed to the console 8 ani în urmă
app d666322a1b Merging 8 ani în urmă
assets 950723eb51 Implements support of autoloaded assets. 8 ani în urmă
cinterface ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 ani în urmă
collision bd4f2b002d Merge pull request #1801 from Azaezel/registerRemoval 9 ani în urmă
console ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 8 ani în urmă
core e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 ani în urmă
environment e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 ani în urmă
forest 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 ani în urmă
gfx 45879b67ff Loader files didn't properly get deleted with the libmng and lungif library removal. 8 ani în urmă
gui 4ae350da90 Hides the display of the 'camera axis' gizmo in the shape editor, as well as fixing it so that when you select a animation-only shapefile, it will correctly compute the shape bounds and thus render the bones correctly. 8 ani în urmă
i18n 6419ba1e33 localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 9 ani în urmă
lighting 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 ani în urmă
main 8862bc2f3a Pass by const reference 11 ani în urmă
materials a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 ani în urmă
math 0fde97f254 Corrects the documentation. 8 ani în urmă
module 86a0ba44d3 Cleanup of the elements exposed to the console 8 ani în urmă
navigation 83aa47da1a profiling blocks for navmesh subsystem analysis 8 ani în urmă
persistence c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 ani în urmă
platform c23c99dbea Merge pull request #2118 from Areloch/MenuAndPopups 8 ani în urmă
platformMac 6a1048596e but now it works 9 ani în urmă
platformPOSIX 512514df20 Call the correct system rename 9 ani în urmă
platformSDL 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 ani în urmă
platformWin32 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 ani în urmă
platformX86UNIX 7372c89dc7 Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 9 ani în urmă
postFx 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
renderInstance 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
scene 2bd43efcb9 Fix minor errors in console function definitions 8 ani în urmă
sfx b70f89afa2 sfx-legacy 8 ani în urmă
shaderGen 5220032bd4 Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. 8 ani în urmă
sim 3b0b3c1f56 Merge pull request #2094 from Areloch/ClearScopeAlwaysConsoleFunc 8 ani în urmă
sqlite d7c7847274 Mac compile fix for SQLiteObject 8 ani în urmă
terrain e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 ani în urmă
testing fae1bad96c All unit tests that run now pass. 11 ani în urmă
ts e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 ani în urmă
util 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
windowManager 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 ani în urmă
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 ani în urmă
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 ani în urmă