Areloch e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 anos atrás
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arch 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 anos atrás
collada 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
loader fbfd3ed8ed clang: constructor initialization order 9 anos atrás
instancingMatHook.cpp 30144a9f98 TheoraTextureObject 12 anos atrás
instancingMatHook.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
tsAnimate.cpp 2002d74b78 Issue found with PVS-Studio: 10 anos atrás
tsCollision.cpp 3496c549b5 Hardware Skinning Support 9 anos atrás
tsDecal.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
tsDecal.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
tsDump.cpp 2002d74b78 Issue found with PVS-Studio: 10 anos atrás
tsIntegerSet.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
tsIntegerSet.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
tsLastDetail.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
tsLastDetail.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 anos atrás
tsMaterialList.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
tsMaterialList.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
tsMesh.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 anos atrás
tsMesh.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 anos atrás
tsMeshFit.cpp 3496c549b5 Hardware Skinning Support 9 anos atrás
tsMeshIntrinsics.cpp 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 anos atrás
tsMeshIntrinsics.h 3496c549b5 Hardware Skinning Support 9 anos atrás
tsPartInstance.cpp 3496c549b5 Hardware Skinning Support 9 anos atrás
tsPartInstance.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
tsRenderState.cpp fbfd3ed8ed clang: constructor initialization order 9 anos atrás
tsRenderState.h 3496c549b5 Hardware Skinning Support 9 anos atrás
tsShape.cpp cc9955e102 unused variable cleanup 9 anos atrás
tsShape.h a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape 9 anos atrás
tsShapeAlloc.cpp 489106ae5e replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 11 anos atrás
tsShapeAlloc.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
tsShapeConstruct.cpp a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape 9 anos atrás
tsShapeConstruct.h d64e2a7019 Removed constexpr use to support VS2013 9 anos atrás
tsShapeEdit.cpp a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape 9 anos atrás
tsShapeInstance.cpp debfd9b780 Sanity check to ensure detail levels shift in tandem for skinned meshes 8 anos atrás
tsShapeInstance.h e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 anos atrás
tsShapeOldRead.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 anos atrás
tsSortedMesh.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 anos atrás
tsSortedMesh.h 84e8cbb4ee Revert recent style cleanup changes. 10 anos atrás
tsThread.cpp 2002d74b78 Issue found with PVS-Studio: 10 anos atrás
tsTransform.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
tsTransform.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás