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culling
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15f67015d3
Reordering initialization methods #1912
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8 роки тому |
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mixin
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b2b950c84a
Add missing include guards to some headers
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11 роки тому |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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fogStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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pathManager.cpp
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0ffd7f5620
Fix member vars left uninitialized in constructors
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11 роки тому |
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pathManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 роки тому |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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10 роки тому |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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reflector.cpp
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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8 роки тому |
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reflector.h
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1198932e87
Basic fix for reflections in both stereo rendering modes
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9 роки тому |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 роки тому |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 роки тому |
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sceneContainer.cpp
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0c6174b045
Merge pull request #1920 from elfprince13/variadicConsoleTemplates
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9 роки тому |
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sceneContainer.h
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ae2bedccee
radius-search -- Expose search-list used for determining area damage.
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8 роки тому |
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sceneManager.cpp
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2bd43efcb9
Fix minor errors in console function definitions
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8 роки тому |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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sceneObject.cpp
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2bd43efcb9
Fix minor errors in console function definitions
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8 роки тому |
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sceneObject.h
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bdac9286ee
Enables setting the forward vector of a Scene Object
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8 роки тому |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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10 роки тому |
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sceneRenderState.cpp
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0c21ef1b45
Removes Entity/Component stuff from being behind an experimental flag.
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8 роки тому |
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sceneRenderState.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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8 роки тому |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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simPath.cpp
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1f6e66a1d7
directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use.
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9 роки тому |
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simPath.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 роки тому |