Areloch e06018aeea Properly initiates the max number of drops per batch to avoid possible corruption issues. 9 years ago
..
assets 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 years ago
components 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 years ago
decal 988bd47d52 Visibility change as sugested by dottools 10 years ago
examples 3a18819e1e Issue found by PVS Studio: 10 years ago
fps 553cf260f1 Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier. 9 years ago
fx e06018aeea Properly initiates the max number of drops per batch to avoid possible corruption issues. 9 years ago
gameBase 8250e4728d Mount Process Order Fix 1 9 years ago
physics 34ad0c39d5 Removes the body for the physicsBody's findContact function until it's ready to be finished/used with the entity/component stuff. 9 years ago
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 years ago
sfx 355ce5d854 Andrew's fix for ear transform with detached camera. 11 years ago
turret a27fddc29a Turret Mounting 9 years ago
vehicles 937b8830e1 Vehicle Mounting 9 years ago
accumulationVolume.cpp c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 years ago
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 years ago
aiClient.cpp 2f48f31a6f Fixed String comparisons. 11 years ago
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 years ago
aiConnection.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 years ago
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 years ago
aiPlayer.cpp fd7f8e5c8c Merge pull request #1657 from John3/fixAimOffset 9 years ago
aiPlayer.h ef3162616b Removes an extraneous Namespace usage on a function declaration that could cause compiler errors. 9 years ago
camera.cpp 3afd5461c6 Camera Mounting 9 years ago
camera.h 11398bb04e Issue found with PVS-Studio: 10 years ago
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 years ago
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 years ago
containerQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
containerQuery.h 7dbfe6994d Engine directory for ticket #1 13 years ago
convexShape.cpp 3a18819e1e Issue found by PVS Studio: 10 years ago
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 years ago
debris.cpp 84e8cbb4ee Revert recent style cleanup changes. 11 years ago
debris.h 7dbfe6994d Engine directory for ticket #1 13 years ago
entity.cpp 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 9 years ago
entity.h 510b726f6f Final Linux compliance changes(renames, tweaks for gcc compliance, etc) 9 years ago
gameFunctions.cpp 553cf260f1 Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier. 9 years ago
gameFunctions.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 years ago
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 years ago
groundPlane.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 years ago
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiMaterialPreview.cpp 84e8cbb4ee Revert recent style cleanup changes. 11 years ago
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
guiObjectView.cpp 84e8cbb4ee Revert recent style cleanup changes. 11 years ago
guiObjectView.h 9205561c96 guiObjectView.setCameraRotation() 12 years ago
item.cpp cd3b080526 Item Mounting 9 years ago
item.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 years ago
levelInfo.cpp a928d142f7 Made some tweaks so I'm happy with it. 11 years ago
levelInfo.h a928d142f7 Made some tweaks so I'm happy with it. 11 years ago
lightAnimData.cpp ad613f2e82 alternate to https://github.com/GarageGames/Torque3D/pull/1602 9 years ago
lightAnimData.h ad613f2e82 alternate to https://github.com/GarageGames/Torque3D/pull/1602 9 years ago
lightBase.cpp dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 years ago
lightBase.h 2753f562e8 shadow caching 10 years ago
lightDescription.cpp 2753f562e8 shadow caching 10 years ago
lightDescription.h 2753f562e8 shadow caching 10 years ago
lightFlareData.cpp 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 11 years ago
lightFlareData.h 190f68b998 Fix SkatterSky flare occlusion. 11 years ago
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 years ago
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 years ago
missionMarker.cpp a285b7b07b SpawnSphere Mounting 9 years ago
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 years ago
objectTypes.h dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 years ago
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 years ago
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 years ago
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 years ago
physicalZone.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
physicalZone.h 7dbfe6994d Engine directory for ticket #1 13 years ago
player.cpp 037ee82982 Player Mounting 9 years ago
player.h c60be9a17e suggested revisions 10 years ago
pointLight.cpp 2753f562e8 shadow caching 10 years ago
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 years ago
portal.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
portal.h 7dbfe6994d Engine directory for ticket #1 13 years ago
prefab.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
prefab.h 7dbfe6994d Engine directory for ticket #1 13 years ago
projectile.cpp 2fbf6bdb9d Removed a space. 10 years ago
projectile.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 years ago
proximityMine.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 years ago
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 years ago
resource.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 years ago
rigid.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigidShape.cpp 8c2d5ee82c RigidShape Mounting 9 years ago
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 years ago
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shapeBase.cpp b5a957dfdc ShapeBase Mounting 9 years ago
shapeBase.h f701228a37 Steve Acaster's Ai Poses 10 years ago
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shapeImage.cpp 84e8cbb4ee Revert recent style cleanup changes. 11 years ago
spotLight.cpp 2753f562e8 shadow caching 10 years ago
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 years ago
staticShape.cpp c39ca2c25e StaticShape Mounting 9 years ago
staticShape.h 963ef1ecdb Merge pull request #1654 from Azaezel/shape_mounting 9 years ago
trigger.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 years ago
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 years ago
tsStatic.cpp f71e13a686 Fix bug #1664 by @Areloch 9 years ago
tsStatic.h a9f77c4ffd TSStatic Mounting 9 years ago
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
zone.h 7dbfe6994d Engine directory for ticket #1 13 years ago