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assets
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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9 years ago |
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components
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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9 years ago |
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decal
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988bd47d52
Visibility change as sugested by dottools
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10 years ago |
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examples
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3a18819e1e
Issue found by PVS Studio:
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10 years ago |
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fps
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553cf260f1
Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
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9 years ago |
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fx
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e06018aeea
Properly initiates the max number of drops per batch to avoid possible corruption issues.
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9 years ago |
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gameBase
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8250e4728d
Mount Process Order Fix 1
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9 years ago |
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physics
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34ad0c39d5
Removes the body for the physicsBody's findContact function until it's ready to be finished/used with the entity/component stuff.
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9 years ago |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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sfx
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355ce5d854
Andrew's fix for ear transform with detached camera.
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11 years ago |
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turret
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a27fddc29a
Turret Mounting
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9 years ago |
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vehicles
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937b8830e1
Vehicle Mounting
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9 years ago |
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accumulationVolume.cpp
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 years ago |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 years ago |
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aiClient.cpp
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2f48f31a6f
Fixed String comparisons.
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11 years ago |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 years ago |
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aiConnection.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 years ago |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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aiPlayer.cpp
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fd7f8e5c8c
Merge pull request #1657 from John3/fixAimOffset
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9 years ago |
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aiPlayer.h
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ef3162616b
Removes an extraneous Namespace usage on a function declaration that could cause compiler errors.
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9 years ago |
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camera.cpp
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3afd5461c6
Camera Mounting
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9 years ago |
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camera.h
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11398bb04e
Issue found with PVS-Studio:
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10 years ago |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 years ago |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 years ago |
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containerQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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containerQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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convexShape.cpp
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3a18819e1e
Issue found by PVS Studio:
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10 years ago |
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convexShape.h
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c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
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13 years ago |
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debris.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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11 years ago |
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debris.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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entity.cpp
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89672ea0ab
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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9 years ago |
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entity.h
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510b726f6f
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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9 years ago |
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gameFunctions.cpp
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553cf260f1
Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
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9 years ago |
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gameFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 years ago |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 years ago |
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groundPlane.cpp
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 years ago |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiMaterialPreview.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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11 years ago |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiObjectView.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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11 years ago |
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guiObjectView.h
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9205561c96
guiObjectView.setCameraRotation()
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12 years ago |
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item.cpp
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cd3b080526
Item Mounting
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9 years ago |
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item.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 years ago |
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levelInfo.cpp
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a928d142f7
Made some tweaks so I'm happy with it.
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11 years ago |
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levelInfo.h
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a928d142f7
Made some tweaks so I'm happy with it.
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11 years ago |
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lightAnimData.cpp
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ad613f2e82
alternate to https://github.com/GarageGames/Torque3D/pull/1602
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9 years ago |
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lightAnimData.h
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ad613f2e82
alternate to https://github.com/GarageGames/Torque3D/pull/1602
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9 years ago |
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lightBase.cpp
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dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
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9 years ago |
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lightBase.h
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2753f562e8
shadow caching
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10 years ago |
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lightDescription.cpp
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2753f562e8
shadow caching
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10 years ago |
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lightDescription.h
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2753f562e8
shadow caching
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10 years ago |
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lightFlareData.cpp
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014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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11 years ago |
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lightFlareData.h
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190f68b998
Fix SkatterSky flare occlusion.
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11 years ago |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 years ago |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 years ago |
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missionMarker.cpp
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a285b7b07b
SpawnSphere Mounting
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9 years ago |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 years ago |
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objectTypes.h
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dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
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9 years ago |
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occlusionVolume.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 years ago |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 years ago |
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physicalZone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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physicalZone.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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player.cpp
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037ee82982
Player Mounting
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9 years ago |
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player.h
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c60be9a17e
suggested revisions
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10 years ago |
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pointLight.cpp
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2753f562e8
shadow caching
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10 years ago |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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portal.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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prefab.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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prefab.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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projectile.cpp
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2fbf6bdb9d
Removed a space.
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10 years ago |
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projectile.h
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 years ago |
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proximityMine.cpp
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cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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11 years ago |
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proximityMine.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 years ago |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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rigidShape.cpp
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8c2d5ee82c
RigidShape Mounting
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9 years ago |
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rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 years ago |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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shapeBase.cpp
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b5a957dfdc
ShapeBase Mounting
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9 years ago |
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shapeBase.h
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f701228a37
Steve Acaster's Ai Poses
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10 years ago |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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shapeImage.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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11 years ago |
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spotLight.cpp
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2753f562e8
shadow caching
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10 years ago |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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staticShape.cpp
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c39ca2c25e
StaticShape Mounting
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9 years ago |
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staticShape.h
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963ef1ecdb
Merge pull request #1654 from Azaezel/shape_mounting
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9 years ago |
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trigger.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 years ago |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 years ago |
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tsStatic.cpp
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f71e13a686
Fix bug #1664 by @Areloch
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9 years ago |
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tsStatic.h
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a9f77c4ffd
TSStatic Mounting
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9 years ago |
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zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |