Areloch 9ca276fef0 Misc fixes to ensure that the default postFX save, load and editing process is valid 5 years ago
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MainEditor e7bf49e801 Moved unneeded modules to Templates/Modules 6 years ago
VPathEditor c0dd314c12 Changed default terrain paths to go into data/terrains if nothing is set 6 years ago
VerveEditor 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game 5 years ago
assetBrowser f47e3f395a Adds a sanity check so asset names cannot start with a number, which would be an invalid object name, 5 years ago
base 4adcedcf28 Added/Improved some asset type icons 5 years ago
classIcons b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 6 years ago
componentEditor f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
convexEditor 8824ee9a2a Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene 5 years ago
datablockEditor 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game 5 years ago
debugger 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 years ago
decalEditor 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game 5 years ago
editorClasses 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game 5 years ago
forestEditor 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game 5 years ago
gui 9ca276fef0 Misc fixes to ensure that the default postFX save, load and editing process is valid 5 years ago
guiEditor 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game 5 years ago
levels 40dd926873 Adds function for sceneObjects to report utilized assets 5 years ago
materialEditor 060d62d3c3 correct compositemap method of creating orm maps 5 years ago
meshRoadEditor 973fd44c6a Profile editor for the meshRoad object 5 years ago
missionAreaEditor 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game 5 years ago
navEditor 1950f68769 Add NavMesh to World Editor 5 years ago
particleEditor 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game 5 years ago
physicsTools 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 years ago
resources 0c7811bd1a shift pbrconfig to ORM 5 years ago
riverEditor f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
roadEditor 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game 5 years ago
shapeEditor 55e24926e4 Fixes logic when opening shapeEditor with a TSStatic selected, it'll attempt to load up the shapeAsset if one is set on the static. 5 years ago
shapes 00265f4f7f noshape.dae should go inside core 8 years ago
worldEditor 9ca276fef0 Misc fixes to ensure that the default postFX save, load and editing process is valid 5 years ago
Tools.cs 40dd926873 Adds function for sceneObjects to report utilized assets 5 years ago
Tools.module 40dd926873 Adds function for sceneObjects to report utilized assets 5 years ago
fbx.sis d06c99a088 Adds function to get material definition by mapTo usage 5 years ago
glb.sis 9a1766479d Import Options gui Update 6 years ago
gltf.sis 9a1766479d Import Options gui Update 6 years ago
main.cs 8824ee9a2a Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene 5 years ago
settings.xml 7405453123 Fixes issue where it would try and load a SIS file even if it doesnt exist 5 years ago