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T3D
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fb63babdcd
Merge pull request #2097 from Areloch/Entity_Component_Improvements
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8 years ago |
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afx
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ce9c28dc5d
Corrects an include's case sensitivity being wrong, causing issues on linux.
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8 years ago |
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app
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d666322a1b
Merging
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8 years ago |
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assets
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950723eb51
Implements support of autoloaded assets.
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8 years ago |
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cinterface
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 years ago |
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collision
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bd4f2b002d
Merge pull request #1801 from Azaezel/registerRemoval
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9 years ago |
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console
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d7287914c7
fix arg corruption on functioncall compilation.
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8 years ago |
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core
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 years ago |
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environment
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 years ago |
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forest
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 years ago |
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gfx
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217df073b4
Merge pull request #2057 from OTHGMars/GFXFormatStrs
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8 years ago |
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gui
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7f134ed76e
Merge pull request #2096 from Areloch/GetCursorPosLocal
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8 years ago |
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i18n
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6419ba1e33
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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9 years ago |
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lighting
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 years ago |
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main
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8862bc2f3a
Pass by const reference
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11 years ago |
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materials
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 years ago |
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math
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0fde97f254
Corrects the documentation.
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8 years ago |
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module
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950723eb51
Implements support of autoloaded assets.
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8 years ago |
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navigation
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83aa47da1a
profiling blocks for navmesh subsystem analysis
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8 years ago |
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persistence
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 years ago |
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platform
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b8959e2bbb
Fixed a typo where the value of outBytesWritten was being clamped incorrectly.
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8 years ago |
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platformMac
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6a1048596e
but now it works
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9 years ago |
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platformPOSIX
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512514df20
Call the correct system rename
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9 years ago |
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platformSDL
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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platformWin32
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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platformX86UNIX
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7372c89dc7
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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9 years ago |
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postFx
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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renderInstance
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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scene
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95053c6038
Merge pull request #2095 from Areloch/SetForwardVector
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8 years ago |
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sfx
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b70f89afa2
sfx-legacy
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8 years ago |
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shaderGen
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5220032bd4
Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields.
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8 years ago |
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sim
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5a1405d4bb
packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage.
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8 years ago |
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sqlite
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d7c7847274
Mac compile fix for SQLiteObject
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8 years ago |
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terrain
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 years ago |
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testing
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fae1bad96c
All unit tests that run now pass.
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11 years ago |
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ts
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 years ago |
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util
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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windowManager
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 years ago |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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9 years ago |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |