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culling
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15f67015d3
Reordering initialization methods #1912
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8 anos atrás |
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mixin
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b2b950c84a
Add missing include guards to some headers
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11 anos atrás |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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fogStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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pathManager.cpp
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0ffd7f5620
Fix member vars left uninitialized in constructors
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11 anos atrás |
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pathManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 anos atrás |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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10 anos atrás |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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reflector.cpp
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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8 anos atrás |
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reflector.h
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1198932e87
Basic fix for reflections in both stereo rendering modes
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9 anos atrás |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 anos atrás |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 anos atrás |
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sceneContainer.cpp
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0c6174b045
Merge pull request #1920 from elfprince13/variadicConsoleTemplates
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9 anos atrás |
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sceneContainer.h
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ae2bedccee
radius-search -- Expose search-list used for determining area damage.
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8 anos atrás |
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sceneManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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sceneObject.cpp
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d6ccaa7fe8
Corrected documentation.
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8 anos atrás |
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sceneObject.h
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bdac9286ee
Enables setting the forward vector of a Scene Object
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8 anos atrás |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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10 anos atrás |
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sceneRenderState.cpp
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0c21ef1b45
Removes Entity/Component stuff from being behind an experimental flag.
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8 anos atrás |
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sceneRenderState.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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8 anos atrás |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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simPath.cpp
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1f6e66a1d7
directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use.
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9 anos atrás |
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simPath.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 anos atrás |