Areloch 95053c6038 Merge pull request #2095 from Areloch/SetForwardVector 8 anos atrás
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culling 15f67015d3 Reordering initialization methods #1912 8 anos atrás
mixin b2b950c84a Add missing include guards to some headers 11 anos atrás
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
pathManager.cpp 0ffd7f5620 Fix member vars left uninitialized in constructors 11 anos atrás
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 anos atrás
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 anos atrás
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
reflector.cpp 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. 8 anos atrás
reflector.h 1198932e87 Basic fix for reflections in both stereo rendering modes 9 anos atrás
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 anos atrás
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 anos atrás
sceneContainer.cpp 0c6174b045 Merge pull request #1920 from elfprince13/variadicConsoleTemplates 9 anos atrás
sceneContainer.h ae2bedccee radius-search -- Expose search-list used for determining area damage. 8 anos atrás
sceneManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
sceneObject.cpp d6ccaa7fe8 Corrected documentation. 8 anos atrás
sceneObject.h bdac9286ee Enables setting the forward vector of a Scene Object 8 anos atrás
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 anos atrás
sceneRenderState.cpp 0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. 8 anos atrás
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 anos atrás
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
simPath.cpp 1f6e66a1d7 directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use. 9 anos atrás
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 anos atrás