Areloch 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 hace 5 años
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D3D11 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 hace 5 años
Null b9c207765e uninitialized variables-gfx hace 5 años
bitmap b9c207765e uninitialized variables-gfx hace 5 años
gl d86c6aff35 Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork hace 5 años
sim d484a1a46e apply consistent colorspace to cubemaps hace 7 años
util edd1e0a270 Removes Direct3D9 functionality. hace 8 años
video b9c207765e uninitialized variables-gfx hace 5 años
gFont.cpp b9c207765e uninitialized variables-gfx hace 5 años
gFont.h b9c207765e uninitialized variables-gfx hace 5 años
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 hace 6 años
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxAdapter.h b9c207765e uninitialized variables-gfx hace 5 años
gfxCardProfile.cpp 07b28cb29a GFX card profile config file logging moved to debug only hace 6 años
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) hace 7 años
gfxCubemap.h b9c207765e uninitialized variables-gfx hace 5 años
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxDevice.cpp b9c2db28e4 enhanced stage check hace 6 años
gfxDevice.h ab9fc302fc Added D3D error code interpreter hace 6 años
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility hace 7 años
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. hace 7 años
gfxEnums.h f31445751f Updates and fixes to probe and lighting logic. hace 7 años
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxFence.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxFontRenderBatcher.cpp b9c207765e uninitialized variables-gfx hace 5 años
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxFormatUtils.h b9c207765e uninitialized variables-gfx hace 5 años
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor hace 7 años
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes hace 9 años
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order hace 9 años
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. hace 10 años
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support hace 9 años
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxResource.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions hace 9 años
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxStringEnumTranslate.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size hace 7 años
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. hace 12 años
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() hace 7 años
gfxStructs.h b9c207765e uninitialized variables-gfx hace 5 años
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. hace 7 años
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 hace 5 años
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 hace 5 años
gfxTextureManager.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 hace 5 años
gfxTextureManager.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 hace 5 años
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. hace 12 años
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx hace 5 años
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators hace 6 años
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx hace 5 años
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. hace 8 años
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support hace 9 años
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support hace 9 años
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows hace 7 años
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. hace 11 años