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cameraFXMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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cameraFXMgr.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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%!s(int64=11) %!d(string=hai) anos |
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explosion.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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%!s(int64=7) %!d(string=hai) anos |
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explosion.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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%!s(int64=8) %!d(string=hai) anos |
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fxFoliageReplicator.cpp
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62500487f1
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
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%!s(int64=8) %!d(string=hai) anos |
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fxFoliageReplicator.h
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62500487f1
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
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%!s(int64=8) %!d(string=hai) anos |
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fxShapeReplicator.cpp
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c19a70814c
Tidy up and fix the various Assert macros
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%!s(int64=11) %!d(string=hai) anos |
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fxShapeReplicator.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
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groundCover.cpp
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6ade6f08ce
Updated Assimp
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%!s(int64=5) %!d(string=hai) anos |
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groundCover.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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lightning.cpp
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3c0360fd2f
uninitialized variables-afx
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%!s(int64=5) %!d(string=hai) anos |
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lightning.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
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particle.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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%!s(int64=7) %!d(string=hai) anos |
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particle.h
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706d717ef6
enhanced-particle -- Accounts for larger number of particle size keys.
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%!s(int64=8) %!d(string=hai) anos |
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particleEmitter.cpp
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6ade6f08ce
Updated Assimp
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%!s(int64=5) %!d(string=hai) anos |
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particleEmitter.h
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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%!s(int64=8) %!d(string=hai) anos |
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particleEmitterNode.cpp
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88106f9032
Fixed type inference for nulls in console functions
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%!s(int64=9) %!d(string=hai) anos |
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particleEmitterNode.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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precipitation.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
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precipitation.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
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ribbon.cpp
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96169bc151
ribbon classvar cleanup
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%!s(int64=7) %!d(string=hai) anos |
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ribbon.h
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96169bc151
ribbon classvar cleanup
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%!s(int64=7) %!d(string=hai) anos |
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ribbonNode.cpp
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88106f9032
Fixed type inference for nulls in console functions
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%!s(int64=9) %!d(string=hai) anos |
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ribbonNode.h
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f5fb2fdf76
Improved code style in ribbon files.
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%!s(int64=11) %!d(string=hai) anos |
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splash.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
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splash.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
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windEmitter.cpp
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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%!s(int64=8) %!d(string=hai) anos |
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windEmitter.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |