AzaezelX b9c207765e uninitialized variables-gfx 5 jaren geleden
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D3D11 b9c207765e uninitialized variables-gfx 5 jaren geleden
Null b9c207765e uninitialized variables-gfx 5 jaren geleden
bitmap b9c207765e uninitialized variables-gfx 5 jaren geleden
gl b9c207765e uninitialized variables-gfx 5 jaren geleden
sim d484a1a46e apply consistent colorspace to cubemaps 7 jaren geleden
util edd1e0a270 Removes Direct3D9 functionality. 8 jaren geleden
video b9c207765e uninitialized variables-gfx 5 jaren geleden
gFont.cpp b9c207765e uninitialized variables-gfx 5 jaren geleden
gFont.h b9c207765e uninitialized variables-gfx 5 jaren geleden
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 jaren geleden
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 jaren geleden
gfxCardProfile.cpp 07b28cb29a GFX card profile config file logging moved to debug only 6 jaren geleden
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 jaren geleden
gfxCubemap.h b9c207765e uninitialized variables-gfx 5 jaren geleden
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxDevice.cpp b9c2db28e4 enhanced stage check 6 jaren geleden
gfxDevice.h ab9fc302fc Added D3D error code interpreter 6 jaren geleden
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 6 jaren geleden
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 jaren geleden
gfxEnums.h f31445751f Updates and fixes to probe and lighting logic. 7 jaren geleden
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxFontRenderBatcher.cpp b9c207765e uninitialized variables-gfx 5 jaren geleden
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 jaren geleden
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 jaren geleden
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 jaren geleden
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 jaren geleden
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 jaren geleden
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 jaren geleden
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 jaren geleden
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxStringEnumTranslate.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 jaren geleden
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 jaren geleden
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 jaren geleden
gfxStructs.h b9c207765e uninitialized variables-gfx 5 jaren geleden
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 jaren geleden
gfxTextureHandle.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 jaren geleden
gfxTextureHandle.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 jaren geleden
gfxTextureManager.cpp 6ade6f08ce Updated Assimp 5 jaren geleden
gfxTextureManager.h da18eaff45 Initial implementation of separated client and server create/destroy functions for module setup 6 jaren geleden
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 jaren geleden
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 jaren geleden
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 jaren geleden
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 jaren geleden
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 jaren geleden
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 jaren geleden
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 jaren geleden
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 jaren geleden
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 jaren geleden