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D3D11
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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Null
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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bitmap
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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gl
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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sim
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d484a1a46e
apply consistent colorspace to cubemaps
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7 jaren geleden |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 jaren geleden |
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video
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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gFont.cpp
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 jaren geleden |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxAPI.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxAPI.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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gfxCardProfile.cpp
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 jaren geleden |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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7 jaren geleden |
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gfxCubemap.h
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxDevice.cpp
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b9c2db28e4
enhanced stage check
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6 jaren geleden |
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gfxDevice.h
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ab9fc302fc
Added D3D error code interpreter
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6 jaren geleden |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxDrawUtil.cpp
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46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
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6 jaren geleden |
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gfxDrawUtil.h
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96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
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7 jaren geleden |
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gfxEnums.h
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f31445751f
Updates and fixes to probe and lighting logic.
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7 jaren geleden |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxFontRenderBatcher.cpp
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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gfxInit.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 jaren geleden |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 jaren geleden |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 jaren geleden |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 jaren geleden |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 jaren geleden |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 jaren geleden |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxStateBlock.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxStateBlock.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxStringEnumTranslate.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 jaren geleden |
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gfxStringEnumTranslate.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 jaren geleden |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 jaren geleden |
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gfxStructs.h
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 jaren geleden |
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gfxTextureHandle.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 jaren geleden |
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gfxTextureHandle.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 jaren geleden |
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gfxTextureManager.cpp
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6ade6f08ce
Updated Assimp
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5 jaren geleden |
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gfxTextureManager.h
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da18eaff45
Initial implementation of separated client and server create/destroy functions for module setup
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6 jaren geleden |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 jaren geleden |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxTextureProfile.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 jaren geleden |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 jaren geleden |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 jaren geleden |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 jaren geleden |
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primBuilder.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 jaren geleden |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 jaren geleden |