AzaezelX 9fef1b3cd1 uninitialized variables-gui 5 лет назад
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tools bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 лет назад
creator.cpp 9fef1b3cd1 uninitialized variables-gui 5 лет назад
creator.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
editTSCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 лет назад
editTSCtrl.h 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 лет назад
editor.cpp 76908eae3c Eliminate DefineConsoleMethod 7 лет назад
editor.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
editorIconRegistry.cpp 6b524ae58a Eliminate ConsoleStaticMethod 7 лет назад
editorIconRegistry.h 6b524ae58a Eliminate ConsoleStaticMethod 7 лет назад
gizmo.cpp 9fef1b3cd1 uninitialized variables-gui 5 лет назад
gizmo.h 9fef1b3cd1 uninitialized variables-gui 5 лет назад
guiConvexShapeEditorCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 лет назад
guiConvexShapeEditorCtrl.h 9fef1b3cd1 uninitialized variables-gui 5 лет назад
guiDecalEditorCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 лет назад
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: 10 лет назад
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
guiMissionArea.h 9fef1b3cd1 uninitialized variables-gui 5 лет назад
guiMissionAreaEditor.cpp 76908eae3c Eliminate DefineConsoleMethod 7 лет назад
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiTerrPreviewCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 лет назад
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
tSelection.h 5c688260d5 Issue found with PVS-Studio: 10 лет назад
terrainActions.cpp 9fef1b3cd1 uninitialized variables-gui 5 лет назад
terrainActions.h 9fef1b3cd1 uninitialized variables-gui 5 лет назад
terrainEditor.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 лет назад
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
undoActions.cpp 9fef1b3cd1 uninitialized variables-gui 5 лет назад
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 11 лет назад
worldEditor.cpp 13fb5cd5b9 Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ 6 лет назад
worldEditor.h 9fef1b3cd1 uninitialized variables-gui 5 лет назад
worldEditorSelection.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 лет назад
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 9 лет назад