Areloch 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 8 years ago
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editors fbfd3ed8ed clang: constructor initialization order 9 years ago
VolumetricFog.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
VolumetricFog.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
VolumetricFogRTManager.cpp 41e5caf22b Direct3D11 Engine/source changes 9 years ago
VolumetricFogRTManager.h 41e5caf22b Direct3D11 Engine/source changes 9 years ago
basicClouds.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 years ago
basicClouds.h cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. 11 years ago
cloudLayer.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 years ago
cloudLayer.h cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. 11 years ago
decalRoad.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
decalRoad.h 7dbfe6994d Engine directory for ticket #1 13 years ago
meshRoad.cpp 15f67015d3 Reordering initialization methods #1912 8 years ago
meshRoad.h 7dbfe6994d Engine directory for ticket #1 13 years ago
nodeListManager.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
nodeListManager.h 7dbfe6994d Engine directory for ticket #1 13 years ago
river.cpp bcc5459818 whitespace 9 years ago
river.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 years ago
scatterSky.cpp 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. 9 years ago
scatterSky.h 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching 10 years ago
skyBox.cpp ed264e4e12 from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.) 9 years ago
skyBox.h 27720cb786 Corrected SkyBox vertex format 10 years ago
sun.cpp 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. 9 years ago
sun.h 2753f562e8 shadow caching 10 years ago
timeOfDay.cpp 15f67015d3 Reordering initialization methods #1912 8 years ago
timeOfDay.h 7dbfe6994d Engine directory for ticket #1 13 years ago
waterBlock.cpp 1ee127b753 more unused variable cleanups 9 years ago
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 years ago
waterObject.cpp 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 8 years ago
waterObject.h 9c6ff1775b Removed unused vertex colors from GFXWaterVertex 10 years ago
waterPlane.cpp dd64004eaf MacOS platform support. 9 years ago
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 years ago