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T3D
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86a0ba44d3
Cleanup of the elements exposed to the console
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před 8 roky |
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afx
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86a0ba44d3
Cleanup of the elements exposed to the console
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před 8 roky |
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app
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d666322a1b
Merging
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před 8 roky |
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assets
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950723eb51
Implements support of autoloaded assets.
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před 8 roky |
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cinterface
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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před 8 roky |
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collision
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bd4f2b002d
Merge pull request #1801 from Azaezel/registerRemoval
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před 9 roky |
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console
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ae6b035f10
Improve console dump with additional information, such as array sizes and variadic function
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před 8 roky |
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core
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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před 8 roky |
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environment
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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před 8 roky |
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forest
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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před 8 roky |
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gfx
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45879b67ff
Loader files didn't properly get deleted with the libmng and lungif library removal.
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před 8 roky |
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gui
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fad103e4b1
Merge pull request #2126 from Areloch/FixComponentEditorDisplay
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před 8 roky |
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i18n
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6419ba1e33
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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před 9 roky |
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lighting
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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před 8 roky |
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main
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8862bc2f3a
Pass by const reference
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před 11 roky |
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materials
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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před 8 roky |
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math
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0fde97f254
Corrects the documentation.
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před 8 roky |
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module
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86a0ba44d3
Cleanup of the elements exposed to the console
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před 8 roky |
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navigation
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83aa47da1a
profiling blocks for navmesh subsystem analysis
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před 8 roky |
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persistence
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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před 8 roky |
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platform
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f657f774ce
Updates Native File Dialogs lib to enable browsing and selecting of folders, instead of just files.
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před 8 roky |
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platformMac
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6a1048596e
but now it works
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před 9 roky |
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platformPOSIX
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512514df20
Call the correct system rename
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před 9 roky |
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platformSDL
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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platformWin32
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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platformX86UNIX
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7372c89dc7
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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před 9 roky |
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postFx
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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renderInstance
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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scene
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95053c6038
Merge pull request #2095 from Areloch/SetForwardVector
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před 8 roky |
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sfx
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b70f89afa2
sfx-legacy
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před 8 roky |
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shaderGen
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5220032bd4
Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields.
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před 8 roky |
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sim
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86a0ba44d3
Cleanup of the elements exposed to the console
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před 8 roky |
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sqlite
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d7c7847274
Mac compile fix for SQLiteObject
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před 8 roky |
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terrain
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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před 8 roky |
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testing
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fae1bad96c
All unit tests that run now pass.
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před 11 roky |
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ts
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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před 8 roky |
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util
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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windowManager
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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před 8 roky |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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před 9 roky |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |