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T3D
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6497ea5c76
Merge branch 'development' into issue_2115
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8 years ago |
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afx
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86a0ba44d3
Cleanup of the elements exposed to the console
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8 years ago |
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app
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20eefee3cd
Merge branch 'development' into issue_2115
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8 years ago |
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assets
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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8 years ago |
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cinterface
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 years ago |
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collision
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bd4f2b002d
Merge pull request #1801 from Azaezel/registerRemoval
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9 years ago |
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console
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6497ea5c76
Merge branch 'development' into issue_2115
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8 years ago |
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core
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 years ago |
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environment
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 years ago |
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forest
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 years ago |
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gfx
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8bc4858fa3
companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew
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8 years ago |
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gui
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2861ed41a5
Merge pull request #2206 from Azaezel/profileProblem
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8 years ago |
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i18n
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6419ba1e33
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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9 years ago |
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lighting
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4a72d54782
Fix assert on exit when Basic Lighting is removed
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8 years ago |
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main
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8862bc2f3a
Pass by const reference
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11 years ago |
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materials
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ef437835d7
Profile change for specular files
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8 years ago |
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math
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d57287cf75
adds an mWrap and mWrapF method for cycling values to within a given range.
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8 years ago |
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module
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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8 years ago |
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navigation
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83aa47da1a
profiling blocks for navmesh subsystem analysis
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8 years ago |
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persistence
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 years ago |
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platform
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490c05ffd4
Adds the ability to force the path returned by the file dialog to be relative.
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8 years ago |
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platformMac
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6a1048596e
but now it works
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9 years ago |
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platformPOSIX
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512514df20
Call the correct system rename
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9 years ago |
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platformSDL
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 years ago |
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platformWin32
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 years ago |
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platformX86UNIX
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7372c89dc7
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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9 years ago |
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postFx
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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renderInstance
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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scene
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68efd8e22a
Updates to component classes -
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8 years ago |
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sfx
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b70f89afa2
sfx-legacy
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8 years ago |
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shaderGen
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5220032bd4
Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields.
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8 years ago |
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sim
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6497ea5c76
Merge branch 'development' into issue_2115
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8 years ago |
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sqlite
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d7c7847274
Mac compile fix for SQLiteObject
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8 years ago |
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terrain
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 years ago |
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testing
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fae1bad96c
All unit tests that run now pass.
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11 years ago |
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ts
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14ae287c0c
Bugfixes and improvements for the animation component and related asset behavior.
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8 years ago |
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util
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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windowManager
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 years ago |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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9 years ago |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |