Areloch 6497ea5c76 Merge branch 'development' into issue_2115 8 years ago
..
T3D 6497ea5c76 Merge branch 'development' into issue_2115 8 years ago
afx 86a0ba44d3 Cleanup of the elements exposed to the console 8 years ago
app 20eefee3cd Merge branch 'development' into issue_2115 8 years ago
assets ae5a43de70 Asset Browser initial implementation - Asset updates. 8 years ago
cinterface ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 years ago
collision bd4f2b002d Merge pull request #1801 from Azaezel/registerRemoval 9 years ago
console 6497ea5c76 Merge branch 'development' into issue_2115 8 years ago
core e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 years ago
environment b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 years ago
forest 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 years ago
gfx 8bc4858fa3 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew 8 years ago
gui 2861ed41a5 Merge pull request #2206 from Azaezel/profileProblem 8 years ago
i18n 6419ba1e33 localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 9 years ago
lighting 4a72d54782 Fix assert on exit when Basic Lighting is removed 8 years ago
main 8862bc2f3a Pass by const reference 11 years ago
materials ef437835d7 Profile change for specular files 8 years ago
math d57287cf75 adds an mWrap and mWrapF method for cycling values to within a given range. 8 years ago
module ae5a43de70 Asset Browser initial implementation - Asset updates. 8 years ago
navigation 83aa47da1a profiling blocks for navmesh subsystem analysis 8 years ago
persistence c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 years ago
platform 490c05ffd4 Adds the ability to force the path returned by the file dialog to be relative. 8 years ago
platformMac 6a1048596e but now it works 9 years ago
platformPOSIX 512514df20 Call the correct system rename 9 years ago
platformSDL 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 years ago
platformWin32 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 years ago
platformX86UNIX 7372c89dc7 Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 9 years ago
postFx 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
renderInstance 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
scene 68efd8e22a Updates to component classes - 8 years ago
sfx b70f89afa2 sfx-legacy 8 years ago
shaderGen 5220032bd4 Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. 8 years ago
sim 6497ea5c76 Merge branch 'development' into issue_2115 8 years ago
sqlite d7c7847274 Mac compile fix for SQLiteObject 8 years ago
terrain b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 years ago
testing fae1bad96c All unit tests that run now pass. 11 years ago
ts 14ae287c0c Bugfixes and improvements for the animation component and related asset behavior. 8 years ago
util 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
windowManager 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 years ago
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 years ago
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 years ago