Azaezel 5bce2d0904 seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters. пре 6 година
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T3D 5bce2d0904 seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters. пре 6 година
afx 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor пре 7 година
app cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface пре 7 година
assets 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor пре 7 година
cinterface 870ee9fb5b Integrate new CInterface into the engine-console пре 7 година
collision 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess пре 7 година
console 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR пре 7 година
core 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR пре 7 година
environment 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR пре 7 година
forest 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor пре 7 година
gfx 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) пре 7 година
gui 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR пре 7 година
i18n 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction пре 7 година
lighting 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) пре 7 година
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans пре 7 година
materials 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) пре 7 година
math 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR пре 7 година
module 870ee9fb5b Integrate new CInterface into the engine-console пре 7 година
navigation 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor пре 7 година
persistence cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess пре 7 година
platform 644f4071ed Merge pull request #2246 from lukaspj/update-cinterface пре 7 година
platformMac ae1f5a3c89 Update the CInterface пре 7 година
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows пре 7 година
platformSDL 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction пре 7 година
platformWin32 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR пре 7 година
platformX86UNIX 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice пре 7 година
postFx 87e9d3edbd Correct stateblock settings to display probes more correctly without crushing other forward elements. пре 6 година
renderInstance 5bce2d0904 seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters. пре 6 година
scene 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR пре 7 година
sfx 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor пре 7 година
shaderGen f110158654 Probe Array WIP пре 7 година
sim 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor пре 7 година
sqlite 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice пре 7 година
terrain 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR пре 7 година
testing a7fc407284 corrects a pair of conversions. one object oriented, one not. пре 7 година
ts 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR пре 7 година
util 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor пре 7 година
windowManager 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) пре 7 година
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake пре 9 година
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 пре 13 година