Brian Roberts 676a3dd6dc Merge pull request #1390 from Azaezel/alpha41/probeCountPass il y a 11 mois
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D3D11 c830d20150 update max probecount il y a 11 mois
Null ce4d861658 Test PR for generating cubemap mips il y a 1 an
bitmap afeb957601 fix malformed GBitmap::getColor il y a 1 an
gl 055ca0ae00 use screenshot for eye dropper il y a 1 an
sim f6dc694bd4 fully working il y a 1 an
util edd1e0a270 Removes Direct3D9 functionality. il y a 8 ans
video a58f98167f handle missing virtual destructors il y a 1 an
gFont.cpp d87199f5da Final Cleanup il y a 2 ans
gFont.h b9c207765e uninitialized variables-gfx il y a 5 ans
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format il y a 2 ans
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. il y a 5 ans
gfxAdapter.h b9c207765e uninitialized variables-gfx il y a 5 ans
gfxCardProfile.cpp 89b0c7f73b Console Refactor il y a 2 ans
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxCubemap.cpp f288ffccba cubemap baking fix il y a 1 an
gfxCubemap.h ce4d861658 Test PR for generating cubemap mips il y a 1 an
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select il y a 3 ans
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select il y a 3 ans
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxDrawUtil.cpp 29a9bd7917 ground work before gui il y a 1 an
gfxDrawUtil.h 29a9bd7917 ground work before gui il y a 1 an
gfxEnums.h e6c653c441 warnings cleanup il y a 1 an
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gfxFence.h efbe5e90f5 virtuals removed il y a 1 an
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. il y a 5 ans
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format il y a 2 ans
gfxFormatUtils.h b9c207765e uninitialized variables-gfx il y a 5 ans
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around il y a 2 ans
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes il y a 9 ans
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxOcclusionQuery.h efbe5e90f5 virtuals removed il y a 1 an
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. il y a 10 ans
gfxPrimitiveBuffer.h efbe5e90f5 virtuals removed il y a 1 an
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxResource.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxShader.cpp 808e2f4200 Groundwork for other shaders il y a 1 an
gfxShader.h 888332a85c rest of the implementation il y a 1 an
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review il y a 2 ans
gfxStateBlock.h efbe5e90f5 virtuals removed il y a 1 an
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format il y a 2 ans
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. il y a 5 ans
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() il y a 7 ans
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. il y a 5 ans
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxTarget.h efbe5e90f5 virtuals removed il y a 1 an
gfxTextureArray.cpp cdf3b6cf79 kill console spam il y a 3 ans
gfxTextureArray.h efbe5e90f5 virtuals removed il y a 1 an
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 il y a 5 ans
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 il y a 5 ans
gfxTextureManager.cpp 516df48354 adds a built in detail map generator il y a 11 mois
gfxTextureManager.h 516df48354 adds a built in detail map generator il y a 11 mois
gfxTextureObject.cpp 7216ba8530 Revert "revert #1148 as prematurely incorporated" il y a 2 ans
gfxTextureObject.h efbe5e90f5 virtuals removed il y a 1 an
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxVertexBuffer.h efbe5e90f5 virtuals removed il y a 1 an
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators il y a 6 ans
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx il y a 5 ans
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. il y a 8 ans
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support il y a 9 ans
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support il y a 9 ans
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. il y a 5 ans
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
screenshot.cpp d87199f5da Final Cleanup il y a 2 ans
screenshot.h 055ca0ae00 use screenshot for eye dropper il y a 1 an