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assets
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0fff33869c
Eliminate unnecessary uses of ConsoleMethod
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7 vuotta sitten |
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components
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8a7c09c8fe
Clean up redundant variables
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7 vuotta sitten |
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decal
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 vuotta sitten |
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examples
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654fc29dc2
bounds to mBounds conflict avoidance
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7 vuotta sitten |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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fx
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 vuotta sitten |
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gameBase
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 vuotta sitten |
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physics
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900816fcd0
Merge pull request #2186 from rextimmy/physx_3_4
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7 vuotta sitten |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 vuotta sitten |
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systems
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8a7c09c8fe
Clean up redundant variables
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7 vuotta sitten |
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turret
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18edce6b2e
Merge pull request #2092 from Azaezel/AIAimpoint
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7 vuotta sitten |
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vehicles
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 vuotta sitten |
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Scene.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 vuotta sitten |
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Scene.h
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 vuotta sitten |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 vuotta sitten |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 vuotta sitten |
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aiClient.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 vuotta sitten |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 vuotta sitten |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 vuotta sitten |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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aiPlayer.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 vuotta sitten |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 vuotta sitten |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 vuotta sitten |
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camera.h
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fcce9be33c
obj-select -- object selection functionality
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8 vuotta sitten |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 vuotta sitten |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 vuotta sitten |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 vuotta sitten |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 vuotta sitten |
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convexShape.cpp
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8a7c09c8fe
Clean up redundant variables
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7 vuotta sitten |
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convexShape.h
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bb30de04f7
Merge branch 'development' into ConvexProxies
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7 vuotta sitten |
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debris.cpp
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 vuotta sitten |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 vuotta sitten |
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entity.cpp
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8a7c09c8fe
Clean up redundant variables
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7 vuotta sitten |
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entity.h
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8a7c09c8fe
Clean up redundant variables
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7 vuotta sitten |
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gameFunctions.cpp
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8a7c09c8fe
Clean up redundant variables
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7 vuotta sitten |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 vuotta sitten |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 vuotta sitten |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 vuotta sitten |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 vuotta sitten |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiMaterialPreview.cpp
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1c62080f7f
cleaned up member::radius
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7 vuotta sitten |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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7 vuotta sitten |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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item.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 vuotta sitten |
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item.h
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 vuotta sitten |
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levelInfo.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 vuotta sitten |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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lightAnimData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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lightBase.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 vuotta sitten |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 vuotta sitten |
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lightDescription.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 vuotta sitten |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 vuotta sitten |
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missionMarker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 vuotta sitten |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 vuotta sitten |
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objectTypes.h
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d78f5bc4e9
afxModel-type -- defines a type bit for afxModel objects.
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8 vuotta sitten |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 vuotta sitten |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 vuotta sitten |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 vuotta sitten |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 vuotta sitten |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 vuotta sitten |
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player.cpp
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fc93bc229c
Merge pull request #2339 from Areloch/MountedCollisionsFix
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6 vuotta sitten |
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player.h
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d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
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7 vuotta sitten |
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pointLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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prefab.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 vuotta sitten |
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prefab.h
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 vuotta sitten |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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7 vuotta sitten |
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projectile.h
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c32c9557ab
enhanced-projectile
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8 vuotta sitten |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 vuotta sitten |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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7 vuotta sitten |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 vuotta sitten |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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rigidShape.cpp
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77e9f3c6d4
CollisionState membervar clarification
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7 vuotta sitten |
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rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 vuotta sitten |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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shapeBase.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 vuotta sitten |
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shapeBase.h
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8aaed004f1
Collision events
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8 vuotta sitten |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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shapeImage.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 vuotta sitten |
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spotLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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staticShape.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 vuotta sitten |
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staticShape.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 vuotta sitten |
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trigger.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 vuotta sitten |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 vuotta sitten |
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tsStatic.cpp
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8a7c09c8fe
Clean up redundant variables
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7 vuotta sitten |
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tsStatic.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 vuotta sitten |
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zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |