Areloch fc93bc229c Merge pull request #2339 from Areloch/MountedCollisionsFix 6 vuotta sitten
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assets 0fff33869c Eliminate unnecessary uses of ConsoleMethod 7 vuotta sitten
components 8a7c09c8fe Clean up redundant variables 7 vuotta sitten
decal 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 vuotta sitten
examples 654fc29dc2 bounds to mBounds conflict avoidance 7 vuotta sitten
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
fx 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 vuotta sitten
gameBase 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 vuotta sitten
physics 900816fcd0 Merge pull request #2186 from rextimmy/physx_3_4 7 vuotta sitten
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
sfx fbfd3ed8ed clang: constructor initialization order 9 vuotta sitten
systems 8a7c09c8fe Clean up redundant variables 7 vuotta sitten
turret 18edce6b2e Merge pull request #2092 from Azaezel/AIAimpoint 7 vuotta sitten
vehicles 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 vuotta sitten
Scene.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 vuotta sitten
Scene.h 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 vuotta sitten
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 vuotta sitten
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 vuotta sitten
aiClient.cpp 76908eae3c Eliminate DefineConsoleMethod 7 vuotta sitten
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 vuotta sitten
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 vuotta sitten
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
aiPlayer.cpp 76908eae3c Eliminate DefineConsoleMethod 7 vuotta sitten
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 vuotta sitten
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 vuotta sitten
camera.h fcce9be33c obj-select -- object selection functionality 8 vuotta sitten
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 vuotta sitten
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 vuotta sitten
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 vuotta sitten
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 vuotta sitten
convexShape.cpp 8a7c09c8fe Clean up redundant variables 7 vuotta sitten
convexShape.h bb30de04f7 Merge branch 'development' into ConvexProxies 7 vuotta sitten
debris.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 vuotta sitten
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 vuotta sitten
entity.cpp 8a7c09c8fe Clean up redundant variables 7 vuotta sitten
entity.h 8a7c09c8fe Clean up redundant variables 7 vuotta sitten
gameFunctions.cpp 8a7c09c8fe Clean up redundant variables 7 vuotta sitten
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 vuotta sitten
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 vuotta sitten
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 vuotta sitten
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 vuotta sitten
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiMaterialPreview.cpp 1c62080f7f cleaned up member::radius 7 vuotta sitten
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiObjectView.cpp 1c62080f7f cleaned up member::radius 7 vuotta sitten
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
item.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 vuotta sitten
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 vuotta sitten
levelInfo.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 vuotta sitten
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
lightBase.cpp 76908eae3c Eliminate DefineConsoleMethod 7 vuotta sitten
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 vuotta sitten
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 vuotta sitten
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 vuotta sitten
missionMarker.cpp 76908eae3c Eliminate DefineConsoleMethod 7 vuotta sitten
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 vuotta sitten
objectTypes.h d78f5bc4e9 afxModel-type -- defines a type bit for afxModel objects. 8 vuotta sitten
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 vuotta sitten
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 vuotta sitten
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 vuotta sitten
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 vuotta sitten
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 vuotta sitten
player.cpp fc93bc229c Merge pull request #2339 from Areloch/MountedCollisionsFix 6 vuotta sitten
player.h d80f35bb7d layer, and playerControllerComponent shadowvar cleanups 7 vuotta sitten
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
portal.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
prefab.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 vuotta sitten
prefab.h 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 vuotta sitten
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 vuotta sitten
projectile.h c32c9557ab enhanced-projectile 8 vuotta sitten
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 vuotta sitten
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 7 vuotta sitten
resource.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 vuotta sitten
rigid.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
rigidShape.cpp 77e9f3c6d4 CollisionState membervar clarification 7 vuotta sitten
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 vuotta sitten
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
shapeBase.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 vuotta sitten
shapeBase.h 8aaed004f1 Collision events 8 vuotta sitten
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
shapeImage.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 vuotta sitten
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
staticShape.cpp 76908eae3c Eliminate DefineConsoleMethod 7 vuotta sitten
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 vuotta sitten
trigger.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 vuotta sitten
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 vuotta sitten
tsStatic.cpp 8a7c09c8fe Clean up redundant variables 7 vuotta sitten
tsStatic.h 8dedcf456a Cleanup of export function to remove redundant arg 7 vuotta sitten
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
zone.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten