Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. před 6 roky
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tools bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. před 8 roky
creator.cpp 76908eae3c Eliminate DefineConsoleMethod před 7 roky
creator.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
editTSCtrl.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. před 6 roky
editTSCtrl.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
editor.cpp 76908eae3c Eliminate DefineConsoleMethod před 7 roky
editor.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
editorIconRegistry.cpp 6b524ae58a Eliminate ConsoleStaticMethod před 7 roky
editorIconRegistry.h 6b524ae58a Eliminate ConsoleStaticMethod před 7 roky
gizmo.cpp 2580e3329c gfxDrawutil, gizmo shadowvar cleanups před 7 roky
gizmo.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiConvexShapeEditorCtrl.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. před 6 roky
guiConvexShapeEditorCtrl.h b5dfdf1fbb Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them. před 8 roky
guiDecalEditorCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod před 7 roky
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: před 10 roky
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiMissionAreaEditor.cpp 76908eae3c Eliminate DefineConsoleMethod před 7 roky
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiTerrPreviewCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod před 7 roky
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
tSelection.h 5c688260d5 Issue found with PVS-Studio: před 10 roky
terrainActions.cpp 76908eae3c Eliminate DefineConsoleMethod před 7 roky
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. před 12 roky
terrainEditor.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. před 6 roky
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
undoActions.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() před 9 roky
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl před 10 roky
worldEditor.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. před 6 roky
worldEditor.h bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. před 8 roky
worldEditorSelection.cpp 0fff33869c Eliminate unnecessary uses of ConsoleMethod před 7 roky
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. před 8 roky