AzaezelX 1d71ee70e8 memleak fix 5 tahun lalu
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test 1449c4df57 Add some tests for engineAPI and console 11 tahun lalu
CMDgram.y d666322a1b Merging 8 tahun lalu
CMDscan.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 tahun lalu
CMDscan.l 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 tahun lalu
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 tahun lalu
SimXMLDocument.cpp 76908eae3c Eliminate DefineConsoleMethod 7 tahun lalu
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space 9 tahun lalu
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 8 tahun lalu
arrayObject.h 45ae5e71cb fixed lots of tabs and space 9 tahun lalu
ast.h e80b66464e ast shadowvar cleanup 7 tahun lalu
astAlloc.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 tahun lalu
astNodes.cpp 2c1508c169 uninitialized variables-console 5 tahun lalu
bison.bat 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
bison.simple 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
cmdgram.cpp d666322a1b Merging 8 tahun lalu
cmdgram.h d666322a1b Merging 8 tahun lalu
codeBlock.cpp 2c1508c169 uninitialized variables-console 5 tahun lalu
codeBlock.h d666322a1b Merging 8 tahun lalu
codeInterpreter.cpp 2c1508c169 uninitialized variables-console 5 tahun lalu
codeInterpreter.h d666322a1b Merging 8 tahun lalu
compiledEval.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 tahun lalu
compiler.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 8 tahun lalu
compiler.h 2c1508c169 uninitialized variables-console 5 tahun lalu
console.cpp 1d71ee70e8 memleak fix 5 tahun lalu
console.h 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 tahun lalu
consoleDoc.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 tahun lalu
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
consoleFunctions.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 tahun lalu
consoleFunctions.h 39d5563a8c Added type checking functions 11 tahun lalu
consoleInternal.cpp 2c1508c169 uninitialized variables-console 5 tahun lalu
consoleInternal.h 2c1508c169 uninitialized variables-console 5 tahun lalu
consoleLogger.cpp 76908eae3c Eliminate DefineConsoleMethod 7 tahun lalu
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 tahun lalu
consoleObject.cpp eab086e184 A buffer overflow in enumerateConsoleClassesByCategory 7 tahun lalu
consoleObject.h 2c1508c169 uninitialized variables-console 5 tahun lalu
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space 9 tahun lalu
consoleParser.h 45ae5e71cb fixed lots of tabs and space 9 tahun lalu
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
consoleTypes.h ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. 7 tahun lalu
consoleXMLExport.cpp e718841467 Eliminate DefineConsoleFunction 7 tahun lalu
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 tahun lalu
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 tahun lalu
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 tahun lalu
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 tahun lalu
engineAPI.h 2c1508c169 uninitialized variables-console 5 tahun lalu
engineDoc.cpp 5282b37d9f shadowvar cleanup 7 tahun lalu
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 8 tahun lalu
engineExports.h 2c1508c169 uninitialized variables-console 5 tahun lalu
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 tahun lalu
engineFunctions.h 8cb018fb44 from @rextimmy: clamps the vc workaround now that later versions fixed that bug 6 tahun lalu
engineObject.cpp 2c1508c169 uninitialized variables-console 5 tahun lalu
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 9 tahun lalu
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
engineTypeInfo.cpp 2c1508c169 uninitialized variables-console 5 tahun lalu
engineTypeInfo.h fb412ff108 Add Type information for Properties in EngineXMLExport 7 tahun lalu
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
engineTypes.h 2fe623b761 Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI 7 tahun lalu
engineXMLExport.cpp fb412ff108 Add Type information for Properties in EngineXMLExport 7 tahun lalu
fieldBrushObject.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 tahun lalu
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
fileSystemFunctions.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 tahun lalu
fixedTuple.h c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args 7 tahun lalu
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
persistenceManager.cpp 76908eae3c Eliminate DefineConsoleMethod 7 tahun lalu
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
returnBuffer.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 tahun lalu
returnBuffer.h 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 tahun lalu
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 tahun lalu
scriptFilename.cpp 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 tahun lalu
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
scriptObjects.cpp c05d49058f Cleans up a redundant include. 8 tahun lalu
scriptObjects.h b56f8674cd New ScriptTickObject 13 tahun lalu
sim.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 tahun lalu
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 tahun lalu
simBase.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
simDatablock.cpp 2c1508c169 uninitialized variables-console 5 tahun lalu
simDatablock.h 3c97471630 substitution statements conformed to standard class:mVar standard 7 tahun lalu
simDictionary.cpp 2c1508c169 uninitialized variables-console 5 tahun lalu
simDictionary.h bcc5459818 whitespace 9 tahun lalu
simEvents.cpp bcc5459818 whitespace 9 tahun lalu
simEvents.h 2c1508c169 uninitialized variables-console 5 tahun lalu
simFieldDictionary.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 tahun lalu
simFieldDictionary.h 2c1508c169 uninitialized variables-console 5 tahun lalu
simManager.cpp 2369645a5a simset::objectList to simset::mObjectList 7 tahun lalu
simObject.cpp 2c2c9659e1 Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 5 tahun lalu
simObject.h bf50af7954 show/hide children automagically for simgroups via inspector 5 tahun lalu
simObjectList.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 tahun lalu
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
simObjectMemento.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 tahun lalu
simObjectMemento.h bcc5459818 whitespace 9 tahun lalu
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 tahun lalu
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 8 tahun lalu
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
simPersistSet.cpp 76908eae3c Eliminate DefineConsoleMethod 7 tahun lalu
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 tahun lalu
simSerialize.cpp bcc5459818 whitespace 9 tahun lalu
simSet.cpp 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 5 tahun lalu
simSet.h 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 5 tahun lalu
stringStack.cpp 2c1508c169 uninitialized variables-console 5 tahun lalu
stringStack.h 593680fb3f Move StringStack methods into the cpp file 7 tahun lalu
telnetConsole.cpp 2c1508c169 uninitialized variables-console 5 tahun lalu
telnetConsole.h 2c1508c169 uninitialized variables-console 5 tahun lalu
telnetDebugger.cpp 2c1508c169 uninitialized variables-console 5 tahun lalu
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 tahun lalu
typeValidators.cpp bcc5459818 whitespace 9 tahun lalu
typeValidators.h 2c1508c169 uninitialized variables-console 5 tahun lalu