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assets
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73c1a902de
cAps fix
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пре 3 година |
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decal
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66820fee90
let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
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пре 3 година |
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examples
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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пре 3 година |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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fx
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4fd8436911
targeted fix for #45
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пре 3 година |
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gameBase
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943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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пре 3 година |
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lighting
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5453d53f4c
correct capturing flag test
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пре 3 година |
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physics
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98a079a797
code duplication prune. should aid in stability
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пре 4 година |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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sfx
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305e4851e0
Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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пре 3 година |
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turret
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227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
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пре 4 година |
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vehicles
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93faa243ac
cleanups for sound assets
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пре 4 година |
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Scene.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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пре 5 година |
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accumulationVolume.cpp
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98a079a797
code duplication prune. should aid in stability
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пре 4 година |
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accumulationVolume.h
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98a079a797
code duplication prune. should aid in stability
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пре 4 година |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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пре 5 година |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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пре 11 година |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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пре 7 година |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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пре 5 година |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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пре 8 година |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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пре 8 година |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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пре 5 година |
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cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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пре 3 година |
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cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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пре 3 година |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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пре 8 година |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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пре 9 година |
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convexShape.cpp
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7cdace8da3
Fixes bounds scaling issue making the object box in the editor be double the convex's size
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пре 3 година |
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convexShape.h
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dd920bb537
set convexshape to use a standard vertex type
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пре 3 година |
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debris.cpp
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98a079a797
code duplication prune. should aid in stability
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пре 4 година |
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debris.h
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98a079a797
code duplication prune. should aid in stability
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пре 4 година |
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gameFunctions.cpp
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227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
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пре 4 година |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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пре 8 година |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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пре 10 година |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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пре 10 година |
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groundPlane.cpp
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98a079a797
code duplication prune. should aid in stability
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пре 4 година |
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groundPlane.h
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98a079a797
code duplication prune. should aid in stability
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пре 4 година |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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пре 5 година |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiObjectView.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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guiObjectView.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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item.cpp
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afb39d398f
code review:
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пре 5 година |
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item.h
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afb39d398f
code review:
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пре 5 година |
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levelInfo.cpp
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d24df92a8b
Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source"
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пре 3 година |
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levelInfo.h
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d24df92a8b
Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source"
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пре 3 година |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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пре 5 година |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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пре 5 година |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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пре 8 година |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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пре 6 година |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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lightFlareData.cpp
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98a079a797
code duplication prune. should aid in stability
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пре 4 година |
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lightFlareData.h
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98a079a797
code duplication prune. should aid in stability
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пре 4 година |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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пре 11 година |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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пре 13 година |
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missionMarker.cpp
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e1a127715e
sanity checks
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пре 3 година |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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пре 11 година |
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notesObject.cpp
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5de19404d9
mac compile fixes
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пре 5 година |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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пре 5 година |
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objectTypes.h
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e04f844240
Scaling correction to probes in deferred mode to improve parallax adjustment
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пре 4 година |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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пре 7 година |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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пре 11 година |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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пре 11 година |
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pathShape.cpp
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f4e6060b52
pathshape cleanups and callbacks
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пре 3 година |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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пре 6 година |
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physicalZone.cpp
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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пре 3 година |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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пре 8 година |
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player.cpp
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77ef842670
particle emission safeties
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пре 3 година |
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player.h
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98a079a797
code duplication prune. should aid in stability
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пре 4 година |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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пре 5 година |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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prefab.cpp
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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пре 3 година |
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prefab.h
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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пре 3 година |
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projectile.cpp
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33210c4a1e
minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated
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пре 4 година |
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projectile.h
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98a079a797
code duplication prune. should aid in stability
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пре 4 година |
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proximityMine.cpp
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93faa243ac
cleanups for sound assets
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пре 4 година |
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proximityMine.h
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98a079a797
code duplication prune. should aid in stability
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пре 4 година |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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пре 10 година |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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rigidShape.cpp
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93faa243ac
cleanups for sound assets
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пре 4 година |
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rigidShape.h
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93faa243ac
cleanups for sound assets
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пре 4 година |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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shapeBase.cpp
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15ef8b4fbe
Cleaned up implementation of #712
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пре 4 година |
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shapeBase.h
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943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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пре 3 година |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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shapeImage.cpp
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7efab038d1
Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups
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пре 3 година |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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пре 5 година |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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staticShape.cpp
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e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
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пре 4 година |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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пре 6 година |
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trigger.cpp
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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пре 3 година |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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пре 5 година |
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tsStatic.cpp
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a75c64fef3
tsstatic aug cleanups
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пре 3 година |
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tsStatic.h
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5ec4e8fb62
forgot the.h
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пре 3 година |
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zone.cpp
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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пре 3 година |
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zone.h
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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пре 3 година |