TerrainAsset.cpp 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef TERRAINASSET_H
  23. #include "TerrainAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. #include "T3D/assets/TerrainMaterialAsset.h"
  38. #include "assetImporter.h"
  39. //-----------------------------------------------------------------------------
  40. IMPLEMENT_CONOBJECT(TerrainAsset);
  41. ConsoleType(TerrainAssetPtr, TypeTerrainAssetPtr, TerrainAsset, ASSET_ID_FIELD_PREFIX)
  42. //-----------------------------------------------------------------------------
  43. ConsoleGetType(TypeTerrainAssetPtr)
  44. {
  45. // Fetch asset Id.
  46. return (*((AssetPtr<TerrainAsset>*)dptr)).getAssetId();
  47. }
  48. //-----------------------------------------------------------------------------
  49. ConsoleSetType(TypeTerrainAssetPtr)
  50. {
  51. // Was a single argument specified?
  52. if (argc == 1)
  53. {
  54. // Yes, so fetch field value.
  55. const char* pFieldValue = argv[0];
  56. // Fetch asset pointer.
  57. AssetPtr<TerrainAsset>* pAssetPtr = dynamic_cast<AssetPtr<TerrainAsset>*>((AssetPtrBase*)(dptr));
  58. // Is the asset pointer the correct type?
  59. if (pAssetPtr == NULL)
  60. {
  61. // No, so fail.
  62. //Con::warnf("(TypeMaterialAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
  63. return;
  64. }
  65. // Set asset.
  66. pAssetPtr->setAssetId(pFieldValue);
  67. return;
  68. }
  69. // Warn.
  70. Con::warnf("(TypeTerrainAssetPtr) - Cannot set multiple args to a single asset.");
  71. }
  72. //-----------------------------------------------------------------------------
  73. ConsoleType(assetIdString, TypeTerrainAssetId, const char*, ASSET_ID_FIELD_PREFIX)
  74. ConsoleGetType(TypeTerrainAssetId)
  75. {
  76. // Fetch asset Id.
  77. return *((const char**)(dptr));
  78. }
  79. ConsoleSetType(TypeTerrainAssetId)
  80. {
  81. // Was a single argument specified?
  82. if (argc == 1)
  83. {
  84. // Yes, so fetch field value.
  85. const char* pFieldValue = argv[0];
  86. *((const char**)dptr) = StringTable->insert(argv[0]);
  87. return;
  88. }
  89. // Warn.
  90. Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
  91. }
  92. //-----------------------------------------------------------------------------
  93. TerrainAsset::TerrainAsset()
  94. {
  95. mTerrainFileName = StringTable->EmptyString();
  96. mTerrainFilePath = StringTable->EmptyString();
  97. }
  98. //-----------------------------------------------------------------------------
  99. TerrainAsset::~TerrainAsset()
  100. {
  101. }
  102. //-----------------------------------------------------------------------------
  103. void TerrainAsset::initPersistFields()
  104. {
  105. // Call parent.
  106. Parent::initPersistFields();
  107. //addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, TerrainAsset), "");
  108. addProtectedField("terrainFile", TypeAssetLooseFilePath, Offset(mTerrainFileName, TerrainAsset),
  109. &setTerrainFileName, &getTerrainFileName, "Path to the file containing the terrain data.");
  110. }
  111. void TerrainAsset::setDataField(StringTableEntry slotName, const char* array, const char* value)
  112. {
  113. Parent::setDataField(slotName, array, value);
  114. //Now, if it's a material slot of some fashion, set it up
  115. StringTableEntry matSlotName = StringTable->insert("terrainMaterialAsset");
  116. if (String(slotName).startsWith(matSlotName))
  117. {
  118. StringTableEntry matId = StringTable->insert(value);
  119. mTerrMaterialAssetIds.push_back(matId);
  120. }
  121. }
  122. void TerrainAsset::initializeAsset()
  123. {
  124. // Call parent.
  125. Parent::initializeAsset();
  126. mTerrainFilePath = expandAssetFilePath(mTerrainFileName);
  127. loadTerrain();
  128. }
  129. void TerrainAsset::onAssetRefresh()
  130. {
  131. mTerrainFilePath = expandAssetFilePath(mTerrainFileName);
  132. loadTerrain();
  133. }
  134. void TerrainAsset::setTerrainFileName(const char* pScriptFile)
  135. {
  136. // Sanity!
  137. AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
  138. // Fetch image file.
  139. pScriptFile = StringTable->insert(pScriptFile);
  140. // Update.
  141. mTerrainFileName = pScriptFile;
  142. // Refresh the asset.
  143. refreshAsset();
  144. }
  145. bool TerrainAsset::loadTerrain()
  146. {
  147. if (!Torque::FS::IsFile(mTerrainFilePath))
  148. return false;
  149. mTerrMaterialAssets.clear();
  150. mTerrMaterialAssetIds.clear();
  151. StringTableEntry terrainMatAssetType = StringTable->insert("TerrainMaterialAsset");
  152. //First, load any material, animation, etc assets we may be referencing in our asset
  153. // Find any asset dependencies.
  154. AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
  155. // Does the asset have any dependencies?
  156. if (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end())
  157. {
  158. // Iterate all dependencies.
  159. while (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end() && assetDependenciesItr->key == mpAssetDefinition->mAssetId)
  160. {
  161. StringTableEntry assetType = mpOwningAssetManager->getAssetType(assetDependenciesItr->value);
  162. if (assetType == terrainMatAssetType)
  163. {
  164. StringTableEntry assetId = StringTable->insert(assetDependenciesItr->value);
  165. mTerrMaterialAssetIds.push_front(assetId);
  166. //Force the asset to become initialized if it hasn't been already
  167. AssetPtr<TerrainMaterialAsset> matAsset = assetId;
  168. mTerrMaterialAssets.push_front(matAsset);
  169. }
  170. // Next dependency.
  171. assetDependenciesItr++;
  172. }
  173. }
  174. mTerrainFile = ResourceManager::get().load(mTerrainFilePath);
  175. if (mTerrainFile)
  176. return true;
  177. return false;
  178. }
  179. //------------------------------------------------------------------------------
  180. //------------------------------------------------------------------------------
  181. //Utility function to 'fill out' bindings and resources with a matching asset if one exists
  182. bool TerrainAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<TerrainAsset>* shapeAsset)
  183. {
  184. AssetQuery query;
  185. S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
  186. if (foundAssetcount == 0)
  187. {
  188. //Didn't find any assets
  189. //If possible, see if we can run an in-place import and the get the asset from that
  190. #if TORQUE_DEBUG
  191. Con::warnf("TerrainAsset::getAssetByFilename - Attempted to in-place import a terrainFile(%s) that had no associated asset", fileName);
  192. #endif
  193. Torque::Path terrFilePath = fileName;
  194. TerrainAsset* newTerrainAsset = new TerrainAsset();
  195. String assetName = terrFilePath.getFileName();
  196. assetName.replace(" ", "_");
  197. newTerrainAsset->setAssetName(assetName.c_str());
  198. String terrainPathBind = terrFilePath.getFileName() + terrFilePath.getExtension();
  199. newTerrainAsset->mTerrainFileName = StringTable->insert(terrainPathBind.c_str());
  200. newTerrainAsset->saveAsset();
  201. Taml taml;
  202. // Yes, so set it.
  203. taml.setFormatMode(Taml::getFormatModeEnum("xml"));
  204. // Turn-off auto-formatting.
  205. taml.setAutoFormat(false);
  206. String tamlPath = terrFilePath.getFullPath() + "/" + assetName + ".asset.taml";
  207. // Read object.
  208. bool success = taml.write(newTerrainAsset, tamlPath.c_str());
  209. if (!success)
  210. {
  211. Con::printf("TerrainAsset::getAssetByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset", fileName);
  212. return false;
  213. }
  214. ModuleDefinition* targetModuleDef = AssetImporter::getModuleFromPath(fileName);
  215. if (!targetModuleDef)
  216. {
  217. Con::printf("TerrainAsset::getAssetByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a valid Module for the filePath", fileName);
  218. return false;
  219. }
  220. success = AssetDatabase.addDeclaredAsset(targetModuleDef, tamlPath.c_str());
  221. if (!success)
  222. {
  223. Con::printf("TerrainAsset::getAssetByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a register asset with path", tamlPath.c_str());
  224. return false;
  225. }
  226. String assetId = targetModuleDef->getModuleId();
  227. assetId += ":";
  228. assetId += assetName.c_str();
  229. StringTableEntry resultingAssetId = StringTable->insert(assetId.c_str());
  230. if (resultingAssetId != StringTable->EmptyString())
  231. {
  232. shapeAsset->setAssetId(resultingAssetId);
  233. if (!shapeAsset->isNull())
  234. return true;
  235. }
  236. //That didn't work, so fail out
  237. return false;
  238. }
  239. else
  240. {
  241. //acquire and bind the asset, and return it out
  242. shapeAsset->setAssetId(query.mAssetList[0]);
  243. return true;
  244. }
  245. }
  246. StringTableEntry TerrainAsset::getAssetIdByFilename(StringTableEntry fileName)
  247. {
  248. if (fileName == StringTable->EmptyString())
  249. return StringTable->EmptyString();
  250. StringTableEntry shapeAssetId = StringTable->EmptyString();
  251. AssetQuery query;
  252. S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
  253. if (foundAssetcount == 0)
  254. {
  255. //Didn't find any assets
  256. //If possible, see if we can run an in-place import and the get the asset from that
  257. #if TORQUE_DEBUG
  258. Con::warnf("TerrainAsset::getAssetByFilename - Attempted to in-place import a terrainFile(%s) that had no associated asset", fileName);
  259. #endif
  260. Torque::Path terrFilePath = fileName;
  261. TerrainAsset* newTerrainAsset = new TerrainAsset();
  262. String assetName = terrFilePath.getFileName();
  263. assetName.replace(" ", "_");
  264. newTerrainAsset->setAssetName(assetName.c_str());
  265. String terrainPathBind = terrFilePath.getFileName() + "." + terrFilePath.getExtension();
  266. newTerrainAsset->mTerrainFileName = StringTable->insert(terrainPathBind.c_str());
  267. newTerrainAsset->saveAsset();
  268. Taml taml;
  269. // Yes, so set it.
  270. taml.setFormatMode(Taml::getFormatModeEnum("xml"));
  271. // Turn-off auto-formatting.
  272. taml.setAutoFormat(false);
  273. String tamlPath = terrFilePath.getPath() + "/" + assetName + ".asset.taml";
  274. // Read object.
  275. bool success = taml.write(newTerrainAsset, tamlPath.c_str());
  276. if (!success)
  277. {
  278. Con::printf("TerrainAsset::getAssetIdByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset", fileName);
  279. return StringTable->EmptyString();
  280. }
  281. ModuleDefinition* targetModuleDef = AssetImporter::getModuleFromPath(fileName);
  282. if (!targetModuleDef)
  283. {
  284. Con::printf("TerrainAsset::getAssetIdByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a valid Module for the filePath", fileName);
  285. return StringTable->EmptyString();
  286. }
  287. success = AssetDatabase.addDeclaredAsset(targetModuleDef, tamlPath.c_str());
  288. if (!success)
  289. {
  290. Con::printf("TerrainAsset::getAssetIdByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a register asset with path", tamlPath.c_str());
  291. return StringTable->EmptyString();
  292. }
  293. String assetId = targetModuleDef->getModuleId();
  294. assetId += ":";
  295. assetId += assetName.c_str();
  296. StringTableEntry resultingAssetId = StringTable->insert(assetId.c_str());
  297. if (resultingAssetId != StringTable->EmptyString())
  298. {
  299. shapeAssetId = resultingAssetId;
  300. return shapeAssetId;
  301. }
  302. }
  303. else
  304. {
  305. //acquire and bind the asset, and return it out
  306. shapeAssetId = query.mAssetList[0];
  307. }
  308. return shapeAssetId;
  309. }
  310. bool TerrainAsset::getAssetById(StringTableEntry assetId, AssetPtr<TerrainAsset>* shapeAsset)
  311. {
  312. (*shapeAsset) = assetId;
  313. if (!shapeAsset->isNull())
  314. return true;
  315. return false;
  316. }
  317. //------------------------------------------------------------------------------
  318. void TerrainAsset::copyTo(SimObject* object)
  319. {
  320. // Call to parent.
  321. Parent::copyTo(object);
  322. }
  323. //-----------------------------------------------------------------------------
  324. // GuiInspectorTypeAssetId
  325. //-----------------------------------------------------------------------------
  326. IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainAssetPtr);
  327. ConsoleDocClass(GuiInspectorTypeTerrainAssetPtr,
  328. "@brief Inspector field type for Material Asset Objects\n\n"
  329. "Editor use only.\n\n"
  330. "@internal"
  331. );
  332. void GuiInspectorTypeTerrainAssetPtr::consoleInit()
  333. {
  334. Parent::consoleInit();
  335. ConsoleBaseType::getType(TypeTerrainAssetPtr)->setInspectorFieldType("GuiInspectorTypeTerrainAssetPtr");
  336. }
  337. GuiControl* GuiInspectorTypeTerrainAssetPtr::constructEditControl()
  338. {
  339. // Create base filename edit controls
  340. GuiControl* retCtrl = Parent::constructEditControl();
  341. if (retCtrl == NULL)
  342. return retCtrl;
  343. // Change filespec
  344. char szBuffer[512];
  345. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"TerrainAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
  346. mInspector->getInspectObject()->getIdString(), mCaption);
  347. mBrowseButton->setField("Command", szBuffer);
  348. const char* id = mInspector->getInspectObject()->getIdString();
  349. setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
  350. // Create "Open in ShapeEditor" button
  351. mShapeEdButton = new GuiBitmapButtonCtrl();
  352. mShapeEdButton->setField("Command", "EditorGui.setEditor(TerrainEditorPlugin);");
  353. char bitmapName[512] = "ToolsModule:TerrainBlock_image";
  354. mShapeEdButton->setBitmap(StringTable->insert(bitmapName));
  355. mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
  356. mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  357. mShapeEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  358. mShapeEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor");
  359. mShapeEdButton->registerObject();
  360. addObject(mShapeEdButton);
  361. return retCtrl;
  362. }
  363. bool GuiInspectorTypeTerrainAssetPtr::updateRects()
  364. {
  365. S32 dividerPos, dividerMargin;
  366. mInspector->getDivider(dividerPos, dividerMargin);
  367. Point2I fieldExtent = getExtent();
  368. Point2I fieldPos = getPosition();
  369. mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
  370. mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
  371. bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
  372. if (mBrowseButton != NULL)
  373. {
  374. mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
  375. resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
  376. }
  377. if (mShapeEdButton != NULL)
  378. {
  379. RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
  380. resized |= mShapeEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
  381. }
  382. return resized;
  383. }
  384. IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainAssetId);
  385. ConsoleDocClass(GuiInspectorTypeTerrainAssetId,
  386. "@brief Inspector field type for Shapes\n\n"
  387. "Editor use only.\n\n"
  388. "@internal"
  389. );
  390. void GuiInspectorTypeTerrainAssetId::consoleInit()
  391. {
  392. Parent::consoleInit();
  393. ConsoleBaseType::getType(TypeTerrainAssetId)->setInspectorFieldType("GuiInspectorTypeTerrainAssetId");
  394. }