AzaezelX 76386f433c fix eronous extra glue code in macro, fix slash direction in include 4 years ago
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assets 76386f433c fix eronous extra glue code in macro, fix slash direction in include 4 years ago
decal 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
examples 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
fx 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 years ago
gameBase 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
lighting 33e78fd8a8 init reflection probes 4 years ago
physics 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 years ago
sfx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
turret fabd5864fa uninitialized variables-t3d 5 years ago
vehicles 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 years ago
accumulationVolume.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
accumulationVolume.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 years ago
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 years ago
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 years ago
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 years ago
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 years ago
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 years ago
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 years ago
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 years ago
cameraSpline.cpp fabd5864fa uninitialized variables-t3d 5 years ago
cameraSpline.h a41b28f6b7 safety check 5 years ago
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 years ago
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 years ago
convexShape.cpp 555c563b39 More updating of editor icons to assets 4 years ago
convexShape.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
debris.cpp 11a29ef97a preload materials for shapebasedatas and debris 4 years ago
debris.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 years ago
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 years ago
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 years ago
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 years ago
groundPlane.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
groundPlane.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 years ago
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
item.cpp afb39d398f code review: 5 years ago
item.h afb39d398f code review: 5 years ago
levelInfo.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
levelInfo.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 years ago
lightBase.cpp 6ade6f08ce Updated Assimp 5 years ago
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 years ago
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 years ago
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
lightFlareData.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
lightFlareData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 years ago
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 years ago
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 years ago
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 years ago
notesObject.cpp 5de19404d9 mac compile fixes 5 years ago
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 years ago
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 years ago
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 years ago
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 years ago
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 years ago
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 years ago
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 years ago
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 years ago
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 years ago
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 years ago
player.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 years ago
player.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 years ago
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 years ago
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
portal.h 7dbfe6994d Engine directory for ticket #1 13 years ago
prefab.cpp b8eaefc21e refactor new IsScriptFile method to be zip-safe 4 years ago
prefab.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
projectile.cpp 0dddeeb6dd Corrects preload logic for projectiles to only fail if shape is specified, but failed to load 4 years ago
projectile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 years ago
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 7 years ago
resource.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 years ago
rigid.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigidShape.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
rigidShape.h d1cc5964c4 fix GCC compile 5 years ago
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shapeBase.cpp 11a29ef97a preload materials for shapebasedatas and debris 4 years ago
shapeBase.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shapeImage.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 years ago
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 years ago
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 years ago
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so 4 years ago
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 years ago
trigger.cpp a241d27b58 Expand EngineAPI type definitions 5 years ago
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 years ago
tsStatic.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
tsStatic.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 5 years ago
zone.h dbf34df71d select within zone pushbutton 6 years ago