Areloch 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 years ago
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cameraFXMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
cameraFXMgr.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 years ago
explosion.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
explosion.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
fxFoliageReplicator.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 years ago
fxFoliageReplicator.h 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 8 years ago
fxShapeReplicator.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 years ago
fxShapeReplicator.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
groundCover.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 years ago
groundCover.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
lightning.cpp fabd5864fa uninitialized variables-t3d 5 years ago
lightning.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
particle.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
particle.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
particleEmitter.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
particleEmitter.h e96624032f ribbon particle resource port 4 years ago
particleEmitterNode.cpp 88106f9032 Fixed type inference for nulls in console functions 9 years ago
particleEmitterNode.h 7dbfe6994d Engine directory for ticket #1 13 years ago
precipitation.cpp 52c83d19e1 Added shapeFile field to TSForestItemData convert setting 4 years ago
precipitation.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
ribbon.cpp fabd5864fa uninitialized variables-t3d 5 years ago
ribbon.h 96169bc151 ribbon classvar cleanup 7 years ago
ribbonNode.cpp 88106f9032 Fixed type inference for nulls in console functions 9 years ago
ribbonNode.h fabd5864fa uninitialized variables-t3d 5 years ago
splash.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
splash.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
windEmitter.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 years ago
windEmitter.h 7dbfe6994d Engine directory for ticket #1 13 years ago