Areloch 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 년 전
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cameraFXMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
cameraFXMgr.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 년 전
explosion.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
explosion.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
fxFoliageReplicator.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 년 전
fxFoliageReplicator.h 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 8 년 전
fxShapeReplicator.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 년 전
fxShapeReplicator.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
groundCover.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 년 전
groundCover.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
lightning.cpp fabd5864fa uninitialized variables-t3d 5 년 전
lightning.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
particle.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
particle.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
particleEmitter.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
particleEmitter.h e96624032f ribbon particle resource port 4 년 전
particleEmitterNode.cpp 88106f9032 Fixed type inference for nulls in console functions 9 년 전
particleEmitterNode.h 7dbfe6994d Engine directory for ticket #1 13 년 전
precipitation.cpp 52c83d19e1 Added shapeFile field to TSForestItemData convert setting 4 년 전
precipitation.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
ribbon.cpp fabd5864fa uninitialized variables-t3d 5 년 전
ribbon.h 96169bc151 ribbon classvar cleanup 7 년 전
ribbonNode.cpp 88106f9032 Fixed type inference for nulls in console functions 9 년 전
ribbonNode.h fabd5864fa uninitialized variables-t3d 5 년 전
splash.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
splash.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
windEmitter.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 년 전
windEmitter.h 7dbfe6994d Engine directory for ticket #1 13 년 전