TerrainMaterialAsset.cpp 11 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef TERRAINMATERIALASSET_H
  23. #include "TerrainMaterialAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. //-----------------------------------------------------------------------------
  38. IMPLEMENT_CONOBJECT(TerrainMaterialAsset);
  39. ConsoleType(TerrainMaterialAssetPtr, TypeTerrainMaterialAssetPtr, TerrainMaterialAsset, ASSET_ID_FIELD_PREFIX)
  40. //-----------------------------------------------------------------------------
  41. ConsoleGetType(TypeTerrainMaterialAssetPtr)
  42. {
  43. // Fetch asset Id.
  44. return (*((AssetPtr<TerrainMaterialAsset>*)dptr)).getAssetId();
  45. }
  46. //-----------------------------------------------------------------------------
  47. ConsoleSetType(TypeTerrainMaterialAssetPtr)
  48. {
  49. // Was a single argument specified?
  50. if (argc == 1)
  51. {
  52. // Yes, so fetch field value.
  53. const char* pFieldValue = argv[0];
  54. // Fetch asset pointer.
  55. AssetPtr<TerrainMaterialAsset>* pAssetPtr = dynamic_cast<AssetPtr<TerrainMaterialAsset>*>((AssetPtrBase*)(dptr));
  56. // Is the asset pointer the correct type?
  57. if (pAssetPtr == NULL)
  58. {
  59. // No, so fail.
  60. //Con::warnf("(TypeMaterialAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
  61. return;
  62. }
  63. // Set asset.
  64. pAssetPtr->setAssetId(pFieldValue);
  65. return;
  66. }
  67. // Warn.
  68. Con::warnf("(TypeTerrainMaterialAssetPtr) - Cannot set multiple args to a single asset.");
  69. }
  70. //-----------------------------------------------------------------------------
  71. TerrainMaterialAsset::TerrainMaterialAsset()
  72. {
  73. mScriptFile = StringTable->EmptyString();
  74. mScriptPath = StringTable->EmptyString();
  75. mMatDefinitionName = StringTable->EmptyString();
  76. }
  77. //-----------------------------------------------------------------------------
  78. TerrainMaterialAsset::~TerrainMaterialAsset()
  79. {
  80. }
  81. //-----------------------------------------------------------------------------
  82. void TerrainMaterialAsset::initPersistFields()
  83. {
  84. // Call parent.
  85. Parent::initPersistFields();
  86. //addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, TerrainMaterialAsset), "");
  87. addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, TerrainMaterialAsset),
  88. &setScriptFile, &getScriptFile, "Path to the file containing the material definition.");
  89. addField("materialDefinitionName", TypeString, Offset(mMatDefinitionName, TerrainMaterialAsset), "Name of the material definition this asset is for.");
  90. }
  91. void TerrainMaterialAsset::initializeAsset()
  92. {
  93. // Call parent.
  94. Parent::initializeAsset();
  95. mScriptPath = expandAssetFilePath(mScriptFile);
  96. if (Torque::FS::IsScriptFile(mScriptPath))
  97. Con::executeFile(mScriptPath, false, false);
  98. }
  99. void TerrainMaterialAsset::onAssetRefresh()
  100. {
  101. mScriptPath = expandAssetFilePath(mScriptFile);
  102. if (Torque::FS::IsScriptFile(mScriptPath))
  103. Con::executeFile(mScriptPath, false, false);
  104. if (mMatDefinitionName != StringTable->EmptyString())
  105. {
  106. TerrainMaterial* matDef;
  107. if (!Sim::findObject(mMatDefinitionName, matDef))
  108. {
  109. Con::errorf("TerrainMaterialAsset: Unable to find the Material %s", mMatDefinitionName);
  110. return;
  111. }
  112. //matDef->reload();
  113. }
  114. }
  115. void TerrainMaterialAsset::setScriptFile(const char* pScriptFile)
  116. {
  117. // Sanity!
  118. AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
  119. // Fetch image file.
  120. pScriptFile = StringTable->insert(pScriptFile);
  121. // Update.
  122. mScriptFile = pScriptFile;
  123. // Refresh the asset.
  124. refreshAsset();
  125. }
  126. //------------------------------------------------------------------------------
  127. void TerrainMaterialAsset::copyTo(SimObject* object)
  128. {
  129. // Call to parent.
  130. Parent::copyTo(object);
  131. }
  132. StringTableEntry TerrainMaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)
  133. {
  134. StringTableEntry materialAssetId = StringTable->EmptyString();
  135. AssetQuery* query = new AssetQuery();
  136. U32 foundCount = AssetDatabase.findAssetType(query, "TerrainMaterialAsset");
  137. if (foundCount == 0)
  138. {
  139. //Didn't work, so have us fall back to a placeholder asset
  140. materialAssetId = StringTable->insert("Core_Rendering:noMaterial");
  141. }
  142. else
  143. {
  144. for (U32 i = 0; i < foundCount; i++)
  145. {
  146. TerrainMaterialAsset* matAsset = AssetDatabase.acquireAsset<TerrainMaterialAsset>(query->mAssetList[i]);
  147. if (matAsset && matAsset->getMaterialDefinitionName() == matName)
  148. {
  149. materialAssetId = matAsset->getAssetId();
  150. AssetDatabase.releaseAsset(query->mAssetList[i]);
  151. break;
  152. }
  153. AssetDatabase.releaseAsset(query->mAssetList[i]);
  154. }
  155. }
  156. return materialAssetId;
  157. }
  158. #ifdef TORQUE_TOOLS
  159. DefineEngineStaticMethod(TerrainMaterialAsset, getAssetIdByMaterialName, const char*, (const char* materialName), (""),
  160. "Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
  161. "@return The AssetId of the associated asset, if any.")
  162. {
  163. return TerrainMaterialAsset::getAssetIdByMaterialName(StringTable->insert(materialName));
  164. }
  165. #endif
  166. //-----------------------------------------------------------------------------
  167. // GuiInspectorTypeAssetId
  168. //-----------------------------------------------------------------------------
  169. IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetPtr);
  170. ConsoleDocClass(GuiInspectorTypeTerrainMaterialAssetPtr,
  171. "@brief Inspector field type for Material Asset Objects\n\n"
  172. "Editor use only.\n\n"
  173. "@internal"
  174. );
  175. void GuiInspectorTypeTerrainMaterialAssetPtr::consoleInit()
  176. {
  177. Parent::consoleInit();
  178. ConsoleBaseType::getType(TypeTerrainMaterialAssetPtr)->setInspectorFieldType("GuiInspectorTypeTerrainMaterialAssetPtr");
  179. }
  180. GuiControl* GuiInspectorTypeTerrainMaterialAssetPtr::constructEditControl()
  181. {
  182. // Create base filename edit controls
  183. mUseHeightOverride = true;
  184. mHeightOverride = 100;
  185. mMatEdContainer = new GuiControl();
  186. mMatEdContainer->registerObject();
  187. addObject(mMatEdContainer);
  188. // Create "Open in ShapeEditor" button
  189. mMatPreviewButton = new GuiBitmapButtonCtrl();
  190. const char* matAssetId = getData();
  191. TerrainMaterialAsset* matAsset = AssetDatabase.acquireAsset< TerrainMaterialAsset>(matAssetId);
  192. TerrainMaterial* materialDef = nullptr;
  193. char bitmapName[512] = "ToolsModule:material_editor_n_image";
  194. /*if (!Sim::findObject(matAsset->getMaterialDefinitionName(), materialDef))
  195. {
  196. Con::errorf("GuiInspectorTypeTerrainMaterialAssetPtr::constructEditControl() - unable to find material in asset");
  197. }
  198. else
  199. {
  200. mMatPreviewButton->setBitmap(materialDef->mDiffuseMapFilename[0]);
  201. }*/
  202. mMatPreviewButton->setPosition(0, 0);
  203. mMatPreviewButton->setExtent(100,100);
  204. // Change filespec
  205. char szBuffer[512];
  206. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"TerrainMaterialAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
  207. mInspector->getComponentGroupTargetId(), mCaption);
  208. mMatPreviewButton->setField("Command", szBuffer);
  209. mMatPreviewButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
  210. mMatPreviewButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  211. mMatPreviewButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  212. StringBuilder strbld;
  213. strbld.append(matAsset->getMaterialDefinitionName());
  214. strbld.append("\n");
  215. strbld.append("Open this asset in the Material Editor");
  216. mMatPreviewButton->setDataField(StringTable->insert("tooltip"), NULL, strbld.data());
  217. _registerEditControl(mMatPreviewButton);
  218. //mMatPreviewButton->registerObject();
  219. mMatEdContainer->addObject(mMatPreviewButton);
  220. mMatAssetIdTxt = new GuiTextEditCtrl();
  221. mMatAssetIdTxt->registerObject();
  222. mMatAssetIdTxt->setActive(false);
  223. mMatAssetIdTxt->setText(matAssetId);
  224. mMatAssetIdTxt->setBounds(100, 0, 150, 18);
  225. mMatEdContainer->addObject(mMatAssetIdTxt);
  226. return mMatEdContainer;
  227. }
  228. bool GuiInspectorTypeTerrainMaterialAssetPtr::updateRects()
  229. {
  230. S32 dividerPos, dividerMargin;
  231. mInspector->getDivider(dividerPos, dividerMargin);
  232. Point2I fieldExtent = getExtent();
  233. Point2I fieldPos = getPosition();
  234. mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
  235. mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
  236. bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
  237. if (mMatEdContainer != nullptr)
  238. {
  239. mMatPreviewButton->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
  240. }
  241. if (mMatPreviewButton != nullptr)
  242. {
  243. mMatPreviewButton->resize(Point2I::Zero, Point2I(100, 100));
  244. }
  245. if (mMatAssetIdTxt != nullptr)
  246. {
  247. mMatAssetIdTxt->resize(Point2I(100, 0), Point2I(mEditCtrlRect.extent.x - 100, 18));
  248. }
  249. return resized;
  250. }
  251. void GuiInspectorTypeTerrainMaterialAssetPtr::setMaterialAsset(String assetId)
  252. {
  253. mTargetObject->setDataField(mCaption, "", assetId);
  254. //force a refresh
  255. SimObject* obj = mInspector->getInspectObject();
  256. mInspector->inspectObject(obj);
  257. }
  258. DefineEngineMethod(GuiInspectorTypeTerrainMaterialAssetPtr, setMaterialAsset, void, (String assetId), (""),
  259. "Gets a particular shape animation asset for this shape.\n"
  260. "@param animation asset index.\n"
  261. "@return Shape Animation Asset.\n")
  262. {
  263. if (assetId == String::EmptyString)
  264. return;
  265. return object->setMaterialAsset(assetId);
  266. }