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inspector
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 yıl önce |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiDebugger.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 yıl önce |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiEaseViewCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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guiEditCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 yıl önce |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 yıl önce |
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guiFilterCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 yıl önce |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiGraphCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 yıl önce |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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10 yıl önce |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiInspector.cpp
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 yıl önce |
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guiInspector.h
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 yıl önce |
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guiInspectorTypes.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 yıl önce |
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guiInspectorTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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guiMenuBar.cpp
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 yıl önce |
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guiMenuBar.h
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 yıl önce |
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guiParticleGraphCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 yıl önce |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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guiPopupMenuCtrl.cpp
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d720eb8ccd
Makes the graphics menu in the stock UI mostly functional again
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6 yıl önce |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 yıl önce |
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guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 yıl önce |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiShapeEdPreview.cpp
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1c62080f7f
cleaned up member::radius
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7 yıl önce |
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guiShapeEdPreview.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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popupMenu.cpp
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7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
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6 yıl önce |
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popupMenu.h
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54f1d8c18e
Merge pull request #2250 from Areloch/popupMenuFixesPR
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7 yıl önce |