Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 yıl önce
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inspector e7bf49e801 Moved unneeded modules to Templates/Modules 6 yıl önce
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiDebugger.cpp 76908eae3c Eliminate DefineConsoleMethod 7 yıl önce
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
guiEditCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 yıl önce
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 yıl önce
guiFilterCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 yıl önce
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 yıl önce
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: 10 yıl önce
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiInspector.cpp 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 yıl önce
guiInspector.h 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 yıl önce
guiInspectorTypes.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 yıl önce
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
guiMenuBar.cpp 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 yıl önce
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 yıl önce
guiParticleGraphCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 yıl önce
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
guiPopupMenuCtrl.cpp d720eb8ccd Makes the graphics menu in the stock UI mostly functional again 6 yıl önce
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 yıl önce
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: 10 yıl önce
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiShapeEdPreview.cpp 1c62080f7f cleaned up member::radius 7 yıl önce
guiShapeEdPreview.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
popupMenu.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows 6 yıl önce
popupMenu.h 54f1d8c18e Merge pull request #2250 from Areloch/popupMenuFixesPR 7 yıl önce