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assets
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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9 lat temu |
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components
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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9 lat temu |
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decal
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988bd47d52
Visibility change as sugested by dottools
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9 lat temu |
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examples
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3a18819e1e
Issue found by PVS Studio:
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10 lat temu |
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fps
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553cf260f1
Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
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9 lat temu |
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fx
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e06018aeea
Properly initiates the max number of drops per batch to avoid possible corruption issues.
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9 lat temu |
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gameBase
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212ac36cc1
Tidy up indentation in openvr changes
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9 lat temu |
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physics
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5f463d09d9
replace fix #1736 for add physicShape datablock from the editor
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9 lat temu |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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sfx
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355ce5d854
Andrew's fix for ear transform with detached camera.
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11 lat temu |
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turret
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a27fddc29a
Turret Mounting
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9 lat temu |
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vehicles
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937b8830e1
Vehicle Mounting
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9 lat temu |
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accumulationVolume.cpp
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 lat temu |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 lat temu |
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aiClient.cpp
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2f48f31a6f
Fixed String comparisons.
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11 lat temu |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 lat temu |
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aiConnection.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 lat temu |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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aiPlayer.cpp
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fd7f8e5c8c
Merge pull request #1657 from John3/fixAimOffset
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9 lat temu |
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aiPlayer.h
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ef3162616b
Removes an extraneous Namespace usage on a function declaration that could cause compiler errors.
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9 lat temu |
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camera.cpp
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ba91478fad
Baseline working openvr code
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9 lat temu |
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camera.h
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ba91478fad
Baseline working openvr code
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9 lat temu |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 lat temu |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 lat temu |
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containerQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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containerQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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convexShape.cpp
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3a18819e1e
Issue found by PVS Studio:
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10 lat temu |
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convexShape.h
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c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
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13 lat temu |
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debris.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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10 lat temu |
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debris.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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entity.cpp
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89672ea0ab
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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9 lat temu |
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entity.h
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510b726f6f
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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9 lat temu |
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gameFunctions.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 lat temu |
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gameFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 lat temu |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 lat temu |
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groundPlane.cpp
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 lat temu |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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guiMaterialPreview.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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10 lat temu |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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guiObjectView.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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10 lat temu |
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guiObjectView.h
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9205561c96
guiObjectView.setCameraRotation()
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12 lat temu |
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item.cpp
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cd3b080526
Item Mounting
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9 lat temu |
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item.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 lat temu |
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levelInfo.cpp
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e0e1cbb3be
force a volume refresh on levelinfo AccuTexture change
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9 lat temu |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 lat temu |
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lightAnimData.cpp
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ad613f2e82
alternate to https://github.com/GarageGames/Torque3D/pull/1602
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9 lat temu |
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lightAnimData.h
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ad613f2e82
alternate to https://github.com/GarageGames/Torque3D/pull/1602
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9 lat temu |
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lightBase.cpp
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dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
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9 lat temu |
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lightBase.h
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2753f562e8
shadow caching
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10 lat temu |
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lightDescription.cpp
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2753f562e8
shadow caching
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10 lat temu |
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lightDescription.h
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2753f562e8
shadow caching
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10 lat temu |
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lightFlareData.cpp
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784f6f92d8
Fix lens flare in side-by-side view
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9 lat temu |
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lightFlareData.h
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190f68b998
Fix SkatterSky flare occlusion.
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11 lat temu |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 lat temu |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 lat temu |
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missionMarker.cpp
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a285b7b07b
SpawnSphere Mounting
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9 lat temu |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 lat temu |
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objectTypes.h
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dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
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9 lat temu |
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occlusionVolume.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 lat temu |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 lat temu |
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physicalZone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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physicalZone.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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player.cpp
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212ac36cc1
Tidy up indentation in openvr changes
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9 lat temu |
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player.h
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e6159a590a
Add basic support for showing openvr controllers and tracked objects
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9 lat temu |
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pointLight.cpp
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2753f562e8
shadow caching
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10 lat temu |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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portal.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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prefab.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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prefab.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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projectile.cpp
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2fbf6bdb9d
Removed a space.
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10 lat temu |
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projectile.h
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 lat temu |
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proximityMine.cpp
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cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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11 lat temu |
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proximityMine.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 lat temu |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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rigidShape.cpp
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8c2d5ee82c
RigidShape Mounting
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9 lat temu |
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rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 lat temu |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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shapeBase.cpp
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e6159a590a
Add basic support for showing openvr controllers and tracked objects
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9 lat temu |
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shapeBase.h
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ba91478fad
Baseline working openvr code
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9 lat temu |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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shapeImage.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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10 lat temu |
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spotLight.cpp
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2753f562e8
shadow caching
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10 lat temu |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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staticShape.cpp
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c39ca2c25e
StaticShape Mounting
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9 lat temu |
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staticShape.h
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963ef1ecdb
Merge pull request #1654 from Azaezel/shape_mounting
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9 lat temu |
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trigger.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 lat temu |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 lat temu |
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tsStatic.cpp
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4c59f39c09
Merge pull request #1642 from Azaezel/globalAccumulation
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9 lat temu |
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tsStatic.h
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a9f77c4ffd
TSStatic Mounting
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9 lat temu |
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zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |