James Urquhart 212ac36cc1 Tidy up indentation in openvr changes 9 lat temu
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assets 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 lat temu
components 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 lat temu
decal 988bd47d52 Visibility change as sugested by dottools 9 lat temu
examples 3a18819e1e Issue found by PVS Studio: 10 lat temu
fps 553cf260f1 Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier. 9 lat temu
fx e06018aeea Properly initiates the max number of drops per batch to avoid possible corruption issues. 9 lat temu
gameBase 212ac36cc1 Tidy up indentation in openvr changes 9 lat temu
physics 5f463d09d9 replace fix #1736 for add physicShape datablock from the editor 9 lat temu
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 lat temu
sfx 355ce5d854 Andrew's fix for ear transform with detached camera. 11 lat temu
turret a27fddc29a Turret Mounting 9 lat temu
vehicles 937b8830e1 Vehicle Mounting 9 lat temu
accumulationVolume.cpp 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 lat temu
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 lat temu
aiClient.cpp 2f48f31a6f Fixed String comparisons. 11 lat temu
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 lat temu
aiConnection.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 lat temu
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
aiPlayer.cpp fd7f8e5c8c Merge pull request #1657 from John3/fixAimOffset 9 lat temu
aiPlayer.h ef3162616b Removes an extraneous Namespace usage on a function declaration that could cause compiler errors. 9 lat temu
camera.cpp ba91478fad Baseline working openvr code 9 lat temu
camera.h ba91478fad Baseline working openvr code 9 lat temu
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 lat temu
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 lat temu
containerQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
containerQuery.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
convexShape.cpp 3a18819e1e Issue found by PVS Studio: 10 lat temu
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 lat temu
debris.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 lat temu
debris.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
entity.cpp 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 9 lat temu
entity.h 510b726f6f Final Linux compliance changes(renames, tweaks for gcc compliance, etc) 9 lat temu
gameFunctions.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 lat temu
gameFunctions.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 lat temu
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 lat temu
groundPlane.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 lat temu
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiMaterialPreview.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 lat temu
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiObjectView.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 lat temu
guiObjectView.h 9205561c96 guiObjectView.setCameraRotation() 12 lat temu
item.cpp cd3b080526 Item Mounting 9 lat temu
item.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 lat temu
levelInfo.cpp e0e1cbb3be force a volume refresh on levelinfo AccuTexture change 9 lat temu
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 lat temu
lightAnimData.cpp ad613f2e82 alternate to https://github.com/GarageGames/Torque3D/pull/1602 9 lat temu
lightAnimData.h ad613f2e82 alternate to https://github.com/GarageGames/Torque3D/pull/1602 9 lat temu
lightBase.cpp dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 lat temu
lightBase.h 2753f562e8 shadow caching 10 lat temu
lightDescription.cpp 2753f562e8 shadow caching 10 lat temu
lightDescription.h 2753f562e8 shadow caching 10 lat temu
lightFlareData.cpp 784f6f92d8 Fix lens flare in side-by-side view 9 lat temu
lightFlareData.h 190f68b998 Fix SkatterSky flare occlusion. 11 lat temu
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 lat temu
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 lat temu
missionMarker.cpp a285b7b07b SpawnSphere Mounting 9 lat temu
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 lat temu
objectTypes.h dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 lat temu
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 lat temu
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 lat temu
physicalZone.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
physicalZone.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
player.cpp 212ac36cc1 Tidy up indentation in openvr changes 9 lat temu
player.h e6159a590a Add basic support for showing openvr controllers and tracked objects 9 lat temu
pointLight.cpp 2753f562e8 shadow caching 10 lat temu
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
portal.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
portal.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
prefab.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
prefab.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
projectile.cpp 2fbf6bdb9d Removed a space. 10 lat temu
projectile.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 lat temu
proximityMine.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 lat temu
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
resource.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 lat temu
rigid.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
rigidShape.cpp 8c2d5ee82c RigidShape Mounting 9 lat temu
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 lat temu
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
shapeBase.cpp e6159a590a Add basic support for showing openvr controllers and tracked objects 9 lat temu
shapeBase.h ba91478fad Baseline working openvr code 9 lat temu
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
shapeImage.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 lat temu
spotLight.cpp 2753f562e8 shadow caching 10 lat temu
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
staticShape.cpp c39ca2c25e StaticShape Mounting 9 lat temu
staticShape.h 963ef1ecdb Merge pull request #1654 from Azaezel/shape_mounting 9 lat temu
trigger.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 lat temu
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 lat temu
tsStatic.cpp 4c59f39c09 Merge pull request #1642 from Azaezel/globalAccumulation 9 lat temu
tsStatic.h a9f77c4ffd TSStatic Mounting 9 lat temu
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
zone.h 7dbfe6994d Engine directory for ticket #1 13 lat temu