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forcedMaterialMeshMgr.cpp
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7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
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há 6 anos atrás |
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forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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renderBinManager.cpp
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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há 6 anos atrás |
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renderBinManager.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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há 7 anos atrás |
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renderDeferredMgr.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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renderDeferredMgr.h
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9e65e940d0
lighting single buffer
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há 7 anos atrás |
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renderFormatChanger.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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há 5 anos atrás |
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renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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renderGlowMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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há 6 anos atrás |
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renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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há 11 anos atrás |
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renderImposterMgr.cpp
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d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
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há 3 anos atrás |
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renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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há 8 anos atrás |
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renderMeshMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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há 6 anos atrás |
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renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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há 8 anos atrás |
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renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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há 11 anos atrás |
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renderParticleMgr.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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há 8 anos atrás |
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renderPassManager.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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há 5 anos atrás |
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renderPassManager.h
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6ade6f08ce
Updated Assimp
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há 5 anos atrás |
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renderPassStateToken.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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há 4 anos atrás |
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renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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renderProbeMgr.cpp
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28bf6c5b8f
Ensures that the capturing flag is toggled regardless of how we invoke for a probe to bake(previously it was only done with the batch bake)
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há 3 anos atrás |
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renderProbeMgr.h
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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há 3 anos atrás |
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renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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há 8 anos atrás |
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renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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renderTranslucentMgr.cpp
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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há 4 anos atrás |
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renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |