Areloch 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 7 vuotta sitten
..
ogg fbfd3ed8ed clang: constructor initialization order 9 vuotta sitten
stream cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 vuotta sitten
strings 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 vuotta sitten
util 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 7 vuotta sitten
bitMatrix.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
bitRender.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 vuotta sitten
bitRender.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
bitSet.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
bitVector.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
bitVector.h b700572931 Fix BitVector copy constructor. 12 vuotta sitten
bitVectorW.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
color.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
color.h 1f477914aa ColorI::fromLinear fix 8 vuotta sitten
crc.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
crc.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
dataChunker.cpp c2cc7142de Reduce the amount of blocks of memory DataChunker uses 9 vuotta sitten
dataChunker.h c2cc7142de Reduce the amount of blocks of memory DataChunker uses 9 vuotta sitten
dnet.cpp 6492028bb2 Merge pull request #1035 from bpay/memfixes 11 vuotta sitten
dnet.h 539efcb1e1 Input event changes 13 vuotta sitten
factoryCache.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 vuotta sitten
fileObject.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 vuotta sitten
fileObject.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
fileio.h 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. 11 vuotta sitten
filterStream.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
filterStream.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
frameAllocator.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
frameAllocator.h d9a723d533 More cats and cpys in files that xcode doesn't see 7 vuotta sitten
iTickable.cpp 7d6df96d65 ITickable supports object deletion 12 vuotta sitten
iTickable.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
idGenerator.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
idGenerator.h c19a70814c Tidy up and fix the various Assert macros 11 vuotta sitten
memVolume.cpp 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. 11 vuotta sitten
memVolume.h 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. 11 vuotta sitten
module.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 vuotta sitten
module.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 vuotta sitten
resizeStream.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
resizeStream.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
resource.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
resource.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
resourceManager.cpp 3ab048c5b0 Fixes after feedback from Luis. 11 vuotta sitten
resourceManager.h 171a24459f Remove namespace from header 12 vuotta sitten
stringBuffer.cpp fcf52fb5e0 Rename the memory allocating versions to make prev error less likely 11 vuotta sitten
stringBuffer.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
stringTable.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 vuotta sitten
stringTable.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
tAlgorithm.h 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 vuotta sitten
tSimpleHashTable.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
tSparseArray.h af0922e175 remove inside a remove after a remove... yeah.... No. 7 vuotta sitten
tagDictionary.cpp dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 9 vuotta sitten
tagDictionary.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
threadStatic.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 vuotta sitten
threadStatic.h 4110fe51b2 Fixed thread statics. 11 vuotta sitten
tokenizer.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 vuotta sitten
tokenizer.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
virtualMountSystem.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
virtualMountSystem.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
volume.cpp f59b92bf4e winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def 7 vuotta sitten
volume.h 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. 11 vuotta sitten