Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' преди 5 години
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development преди 6 години
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects преди 5 години
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. преди 5 години
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials преди 5 години
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development преди 6 години
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
matStateHint.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl преди 5 години
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl преди 5 години
materialDefinition.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' преди 5 години
materialDefinition.h 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) преди 5 години
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM преди 5 години
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM преди 5 години
materialList.cpp 6ade6f08ce Updated Assimp преди 5 години
materialList.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
materialManager.cpp d06c99a088 Adds function to get material definition by mapTo usage преди 5 години
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage преди 5 години
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
miscShdrDat.h 3496c549b5 Hardware Skinning Support преди 9 години
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. преди 5 години
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
processedMaterial.cpp 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. преди 5 години
processedShaderMaterial.cpp 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
processedShaderMaterial.h 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development преди 6 години
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups преди 7 години
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. преди 11 години
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години