Areloch 6daf0c8d34 Merge pull request #2338 from Areloch/MoreMenubarFixes před 6 roky
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inspector 4e31deb94d Allows special inspectorFields to override the height they use in the rollouts před 6 roky
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiDebugger.cpp 76908eae3c Eliminate DefineConsoleMethod před 7 roky
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiEditCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor před 7 roky
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes před 9 roky
guiFilterCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor před 7 roky
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor před 7 roky
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: před 10 roky
guiImageList.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiInspector.cpp 36c3a4d371 (crashfix) clean up shadowvar followup. před 7 roky
guiInspector.h b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. před 8 roky
guiInspectorTypes.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor před 7 roky
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiMenuBar.cpp 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item před 6 roky
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item před 6 roky
guiParticleGraphCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod před 7 roky
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiPopupMenuCtrl.cpp 8ec82013ca corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports. před 7 roky
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. před 8 roky
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: před 10 roky
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiShapeEdPreview.cpp 1c62080f7f cleaned up member::radius před 7 roky
guiShapeEdPreview.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
popupMenu.cpp 7d62d6249f Makes the popups correctly operate anywhere in the space of the canvas před 6 roky
popupMenu.h 54f1d8c18e Merge pull request #2250 from Areloch/popupMenuFixesPR před 7 roky