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T3D
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66194245ff
clean up energyPerDamagePoint
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9 anni fa |
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app
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794f1b9536
Merge pull request #1532 from GarageGames/pr/1143
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10 anni fa |
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assets
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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9 anni fa |
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cinterface
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12d435c341
Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289
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10 anni fa |
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collision
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11398bb04e
Issue found with PVS-Studio:
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10 anni fa |
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console
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fa78a2f354
Adds Component, the various main component classes and their interfaces.
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9 anni fa |
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core
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fc110706a3
corrects safety check for Stream::readLongString
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9 anni fa |
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environment
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6a40b8bb84
Merge pull request #1559 from rextimmy/dx11_clean
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9 anni fa |
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forest
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2753f562e8
shadow caching
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10 anni fa |
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gfx
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27afd2ded1
Resolves the "conflict" with #1598
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9 anni fa |
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gui
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db41a0b30f
Merge pull request #1548 from Azaezel/alphamaskedButtons
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9 anni fa |
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i18n
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527c3790d6
Issue found with PVS-Studio:
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10 anni fa |
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lighting
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b6ec969fb3
worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate
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9 anni fa |
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main
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8862bc2f3a
Pass by const reference
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11 anni fa |
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materials
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ee6d9961e3
Merge pull request #1582 from Azaezel/SubSurf
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9 anni fa |
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math
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8a7159c00e
Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan.
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9 anni fa |
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module
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 anni fa |
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navigation
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060649dbad
typo "tomove" to "to move"
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9 anni fa |
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persistence
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749ac4efc2
Adds the onPostAdd callback for when objects are created via TAML.
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9 anni fa |
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platform
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9d47830a8b
Merge branch 'development' of https://github.com/GarageGames/Torque3D into development
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9 anni fa |
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platformMac
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4c17d4bb49
Fix case sensitivity and Platform::fileDelete
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10 anni fa |
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platformPOSIX
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6450294855
Fixes for dedicated build on linux.
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11 anni fa |
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platformSDL
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3bb4fda47a
SDL epoxy stuff.
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9 anni fa |
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platformWin32
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fddc00b39b
Merge branch 'development-gg' into epoxy
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9 anni fa |
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platformX86UNIX
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e48ee1a03a
Fixes the recursive directory dump in the Linux platform code so that module/asset parsing works as expected.
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9 anni fa |
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postFx
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41e5caf22b
Direct3D11 Engine/source changes
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9 anni fa |
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renderInstance
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6a40b8bb84
Merge pull request #1559 from rextimmy/dx11_clean
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9 anni fa |
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scene
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3a73344abb
Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
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9 anni fa |
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sfx
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f30aac3655
Merge pull request #1424 from rextimmy/fmod_crash_fix
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10 anni fa |
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shaderGen
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92017332eb
Fixed AccuTexFeatHLSL implicit truncation error
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9 anni fa |
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sim
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de0fe06bc8
Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children.
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9 anni fa |
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terrain
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41e5caf22b
Direct3D11 Engine/source changes
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9 anni fa |
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testing
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fae1bad96c
All unit tests that run now pass.
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11 anni fa |
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ts
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41e5caf22b
Direct3D11 Engine/source changes
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9 anni fa |
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util
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10cb6ab9c4
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
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10 anni fa |
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windowManager
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95ae0b9863
Removes the old component code and moves the IProcessInput interface file into platform/input/ directory.
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9 anni fa |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |