Azaezel b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 年之前
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advanced 41e5caf22b Direct3D11 Engine/source changes 9 年之前
basic 0ffd7f5620 Fix member vars left uninitialized in constructors 11 年之前
common 41e5caf22b Direct3D11 Engine/source changes 9 年之前
shadowMap b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 年之前
lightInfo.cpp 2753f562e8 shadow caching 10 年之前
lightInfo.h 2753f562e8 shadow caching 10 年之前
lightManager.cpp f101fbe820 Remove unnecesary code for handle OpenGL. 11 年之前
lightManager.h 7dbfe6994d Engine directory for ticket #1 13 年之前
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 年之前
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
lightingInterfaces.h 7dbfe6994d Engine directory for ticket #1 13 年之前
shadowManager.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 年之前
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 年之前