Areloch 4d40e3cab5 Merge pull request #449 from OTHGMars/Zip_Test2 4 vuotta sitten
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assets 4d40e3cab5 Merge pull request #449 from OTHGMars/Zip_Test2 4 vuotta sitten
decal 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 vuotta sitten
examples bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 5 vuotta sitten
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
fx cf0c7a2d11 particle emitter bounds box fix 4 vuotta sitten
gameBase 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 vuotta sitten
lighting 94e6d19fb2 Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash 5 vuotta sitten
physics fabd5864fa uninitialized variables-t3d 5 vuotta sitten
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
sfx 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 vuotta sitten
turret fabd5864fa uninitialized variables-t3d 5 vuotta sitten
vehicles 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
Scene.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 vuotta sitten
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 vuotta sitten
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 vuotta sitten
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 vuotta sitten
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 vuotta sitten
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 vuotta sitten
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 vuotta sitten
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 vuotta sitten
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 vuotta sitten
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 vuotta sitten
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 vuotta sitten
cameraSpline.cpp fabd5864fa uninitialized variables-t3d 5 vuotta sitten
cameraSpline.h a41b28f6b7 safety check 5 vuotta sitten
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 vuotta sitten
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 vuotta sitten
convexShape.cpp afd836cc56 export rounds LODs to the nearest power of 2 5 vuotta sitten
convexShape.h fabd5864fa uninitialized variables-t3d 5 vuotta sitten
debris.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 vuotta sitten
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 vuotta sitten
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 vuotta sitten
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 vuotta sitten
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 vuotta sitten
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 vuotta sitten
groundPlane.cpp c1cd217557 Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane 5 vuotta sitten
groundPlane.h bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 5 vuotta sitten
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 vuotta sitten
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiObjectView.cpp 1c62080f7f cleaned up member::radius 7 vuotta sitten
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
item.cpp afb39d398f code review: 5 vuotta sitten
item.h afb39d398f code review: 5 vuotta sitten
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 vuotta sitten
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 vuotta sitten
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 vuotta sitten
lightBase.cpp 6ade6f08ce Updated Assimp 5 vuotta sitten
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 vuotta sitten
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 vuotta sitten
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
lightFlareData.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 vuotta sitten
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 vuotta sitten
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 vuotta sitten
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 vuotta sitten
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 vuotta sitten
notesObject.cpp 5de19404d9 mac compile fixes 5 vuotta sitten
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 vuotta sitten
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 vuotta sitten
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 vuotta sitten
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 vuotta sitten
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 vuotta sitten
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 vuotta sitten
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 vuotta sitten
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 vuotta sitten
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 vuotta sitten
player.cpp d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 vuotta sitten
player.h afb39d398f code review: 5 vuotta sitten
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 vuotta sitten
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
portal.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
prefab.cpp c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 vuotta sitten
prefab.h c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 vuotta sitten
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 vuotta sitten
projectile.h c32c9557ab enhanced-projectile 8 vuotta sitten
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 vuotta sitten
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 7 vuotta sitten
resource.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 vuotta sitten
rigid.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
rigidShape.cpp 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. 5 vuotta sitten
rigidShape.h d1cc5964c4 fix GCC compile 5 vuotta sitten
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
shapeBase.cpp 482e836797 membervar compile fix 5 vuotta sitten
shapeBase.h 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. 5 vuotta sitten
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
shapeImage.cpp fabd5864fa uninitialized variables-t3d 5 vuotta sitten
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 vuotta sitten
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so 4 vuotta sitten
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 vuotta sitten
trigger.cpp a241d27b58 Expand EngineAPI type definitions 5 vuotta sitten
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 vuotta sitten
tsStatic.cpp e5014fb24e Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding 5 vuotta sitten
tsStatic.h 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 vuotta sitten
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 5 vuotta sitten
zone.h dbf34df71d select within zone pushbutton 6 vuotta sitten