| .. |
|
assets
|
4d40e3cab5
Merge pull request #449 from OTHGMars/Zip_Test2
|
4 vuotta sitten |
|
decal
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 vuotta sitten |
|
examples
|
bf5b26f734
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
|
5 vuotta sitten |
|
fps
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 vuotta sitten |
|
fx
|
cf0c7a2d11
particle emitter bounds box fix
|
4 vuotta sitten |
|
gameBase
|
099dd4f1f3
Parametrize script extension, default to 'tscript'
|
5 vuotta sitten |
|
lighting
|
94e6d19fb2
Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash
|
5 vuotta sitten |
|
physics
|
fabd5864fa
uninitialized variables-t3d
|
5 vuotta sitten |
|
sceneComponent
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |
|
sfx
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 vuotta sitten |
|
turret
|
fabd5864fa
uninitialized variables-t3d
|
5 vuotta sitten |
|
vehicles
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 vuotta sitten |
|
Scene.cpp
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 vuotta sitten |
|
Scene.h
|
b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
|
5 vuotta sitten |
|
accumulationVolume.cpp
|
1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
|
7 vuotta sitten |
|
accumulationVolume.h
|
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
|
11 vuotta sitten |
|
aiClient.cpp
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
5 vuotta sitten |
|
aiClient.h
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
11 vuotta sitten |
|
aiConnection.cpp
|
7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
|
7 vuotta sitten |
|
aiConnection.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |
|
aiPlayer.cpp
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
5 vuotta sitten |
|
aiPlayer.h
|
ab88b8f489
anim-clip -- sequence selection by afx effects
|
8 vuotta sitten |
|
camera.cpp
|
5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
|
8 vuotta sitten |
|
camera.h
|
dca2dc0074
Implementation of guiRenderTargetVizCtrl
|
5 vuotta sitten |
|
cameraSpline.cpp
|
fabd5864fa
uninitialized variables-t3d
|
5 vuotta sitten |
|
cameraSpline.h
|
a41b28f6b7
safety check
|
5 vuotta sitten |
|
containerQuery.cpp
|
a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
|
8 vuotta sitten |
|
containerQuery.h
|
fbfd3ed8ed
clang: constructor initialization order
|
9 vuotta sitten |
|
convexShape.cpp
|
afd836cc56
export rounds LODs to the nearest power of 2
|
5 vuotta sitten |
|
convexShape.h
|
fabd5864fa
uninitialized variables-t3d
|
5 vuotta sitten |
|
debris.cpp
|
9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
|
5 vuotta sitten |
|
debris.h
|
f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
|
8 vuotta sitten |
|
gameFunctions.cpp
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 vuotta sitten |
|
gameFunctions.h
|
212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
|
8 vuotta sitten |
|
gameTSCtrl.cpp
|
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
|
10 vuotta sitten |
|
gameTSCtrl.h
|
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
|
10 vuotta sitten |
|
groundPlane.cpp
|
c1cd217557
Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane
|
5 vuotta sitten |
|
groundPlane.h
|
bf5b26f734
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
|
5 vuotta sitten |
|
guiMaterialPreview.cpp
|
fabd5864fa
uninitialized variables-t3d
|
5 vuotta sitten |
|
guiMaterialPreview.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |
|
guiNoMouseCtrl.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |
|
guiObjectView.cpp
|
1c62080f7f
cleaned up member::radius
|
7 vuotta sitten |
|
guiObjectView.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 vuotta sitten |
|
item.cpp
|
afb39d398f
code review:
|
5 vuotta sitten |
|
item.h
|
afb39d398f
code review:
|
5 vuotta sitten |
|
levelInfo.cpp
|
b4a1d18f42
Core implementation of Physical Based Rendering.
|
7 vuotta sitten |
|
levelInfo.h
|
2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
|
9 vuotta sitten |
|
lightAnimData.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 vuotta sitten |
|
lightAnimData.h
|
695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
|
5 vuotta sitten |
|
lightBase.cpp
|
6ade6f08ce
Updated Assimp
|
5 vuotta sitten |
|
lightBase.h
|
19092c368a
localRenderViz -- Implements per-light renderViz setting.
|
8 vuotta sitten |
|
lightDescription.cpp
|
c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
|
6 vuotta sitten |
|
lightDescription.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 vuotta sitten |
|
lightFlareData.cpp
|
099dd4f1f3
Parametrize script extension, default to 'tscript'
|
5 vuotta sitten |
|
lightFlareData.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 vuotta sitten |
|
missionArea.cpp
|
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
|
11 vuotta sitten |
|
missionArea.h
|
093252ada3
Updated logic in MissionArea::getServerObject.
|
13 vuotta sitten |
|
missionMarker.cpp
|
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
|
7 vuotta sitten |
|
missionMarker.h
|
fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
|
11 vuotta sitten |
|
notesObject.cpp
|
5de19404d9
mac compile fixes
|
5 vuotta sitten |
|
notesObject.h
|
4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
|
5 vuotta sitten |
|
objectTypes.h
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 vuotta sitten |
|
occlusionVolume.cpp
|
d979cf9d2d
PolyhedronVectorData core membervar cleanups
|
7 vuotta sitten |
|
occlusionVolume.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |
|
pathCamera.cpp
|
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
|
11 vuotta sitten |
|
pathCamera.h
|
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
|
11 vuotta sitten |
|
pathShape.cpp
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 vuotta sitten |
|
pathShape.h
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 vuotta sitten |
|
physicalZone.cpp
|
5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
|
7 vuotta sitten |
|
physicalZone.h
|
a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
|
8 vuotta sitten |
|
player.cpp
|
d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
|
5 vuotta sitten |
|
player.h
|
afb39d398f
code review:
|
5 vuotta sitten |
|
pointLight.cpp
|
695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
|
5 vuotta sitten |
|
pointLight.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |
|
portal.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 vuotta sitten |
|
portal.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |
|
prefab.cpp
|
c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
|
5 vuotta sitten |
|
prefab.h
|
c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
|
5 vuotta sitten |
|
projectile.cpp
|
654fc29dc2
bounds to mBounds conflict avoidance
|
7 vuotta sitten |
|
projectile.h
|
c32c9557ab
enhanced-projectile
|
8 vuotta sitten |
|
proximityMine.cpp
|
76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
|
7 vuotta sitten |
|
proximityMine.h
|
0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
|
7 vuotta sitten |
|
resource.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |
|
rigid.cpp
|
691a08bb33
Backend correction for the rigid vs rigid collision resolver:
|
10 vuotta sitten |
|
rigid.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |
|
rigidShape.cpp
|
516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
|
5 vuotta sitten |
|
rigidShape.h
|
d1cc5964c4
fix GCC compile
|
5 vuotta sitten |
|
scopeAlwaysShape.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |
|
shapeBase.cpp
|
482e836797
membervar compile fix
|
5 vuotta sitten |
|
shapeBase.h
|
516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
|
5 vuotta sitten |
|
shapeCollision.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |
|
shapeImage.cpp
|
fabd5864fa
uninitialized variables-t3d
|
5 vuotta sitten |
|
spotLight.cpp
|
695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
|
5 vuotta sitten |
|
spotLight.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |
|
staticShape.cpp
|
e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
|
4 vuotta sitten |
|
staticShape.h
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 vuotta sitten |
|
trigger.cpp
|
a241d27b58
Expand EngineAPI type definitions
|
5 vuotta sitten |
|
trigger.h
|
b160017c7d
aitriggers a navtool. not ready for general consumption just yet
|
5 vuotta sitten |
|
tsStatic.cpp
|
e5014fb24e
Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding
|
5 vuotta sitten |
|
tsStatic.h
|
8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
|
5 vuotta sitten |
|
zone.cpp
|
9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
|
5 vuotta sitten |
|
zone.h
|
dbf34df71d
select within zone pushbutton
|
6 vuotta sitten |