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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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před 6 roky |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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před 5 roky |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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před 5 roky |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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před 5 roky |
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matInstance.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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před 5 roky |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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před 6 roky |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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před 5 roky |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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před 5 roky |
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materialDefinition.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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před 5 roky |
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materialDefinition.h
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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před 5 roky |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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před 5 roky |
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materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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před 5 roky |
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materialList.cpp
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6ade6f08ce
Updated Assimp
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před 5 roky |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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materialManager.cpp
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d06c99a088
Adds function to get material definition by mapTo usage
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před 5 roky |
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materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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před 5 roky |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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před 9 roky |
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processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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před 5 roky |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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processedMaterial.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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před 5 roky |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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před 5 roky |
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processedShaderMaterial.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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před 5 roky |
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processedShaderMaterial.h
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5a933c00d3
Removed old fixed function code from GFX.
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před 5 roky |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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před 6 roky |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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před 7 roky |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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před 11 roky |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |