Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' před 5 roky
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development před 6 roky
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects před 5 roky
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. před 5 roky
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials před 5 roky
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. před 5 roky
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development před 6 roky
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
matStateHint.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl před 5 roky
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl před 5 roky
materialDefinition.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' před 5 roky
materialDefinition.h 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) před 5 roky
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM před 5 roky
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM před 5 roky
materialList.cpp 6ade6f08ce Updated Assimp před 5 roky
materialList.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
materialManager.cpp d06c99a088 Adds function to get material definition by mapTo usage před 5 roky
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage před 5 roky
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
miscShdrDat.h 3496c549b5 Hardware Skinning Support před 9 roky
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. před 5 roky
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
processedMaterial.cpp 5a933c00d3 Removed old fixed function code from GFX. před 5 roky
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. před 5 roky
processedShaderMaterial.cpp 5a933c00d3 Removed old fixed function code from GFX. před 5 roky
processedShaderMaterial.h 5a933c00d3 Removed old fixed function code from GFX. před 5 roky
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development před 6 roky
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups před 7 roky
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. před 11 roky
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky