marauder2k7 eb33fe04af working vhacd 1 vuosi sitten
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D3D11 ce4d861658 Test PR for generating cubemap mips 1 vuosi sitten
Null ce4d861658 Test PR for generating cubemap mips 1 vuosi sitten
bitmap eb33fe04af working vhacd 1 vuosi sitten
gl ce4d861658 Test PR for generating cubemap mips 1 vuosi sitten
sim efbe5e90f5 virtuals removed 1 vuosi sitten
util edd1e0a270 Removes Direct3D9 functionality. 8 vuotta sitten
video eb33fe04af working vhacd 1 vuosi sitten
gFont.cpp d87199f5da Final Cleanup 1 vuosi sitten
gFont.h b9c207765e uninitialized variables-gfx 5 vuotta sitten
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 vuotta sitten
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 vuotta sitten
gfxCardProfile.cpp 89b0c7f73b Console Refactor 2 vuotta sitten
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxCubemap.cpp ad3c961579 get probes displaying with low Texture quality 3 vuotta sitten
gfxCubemap.h ce4d861658 Test PR for generating cubemap mips 1 vuosi sitten
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 vuotta sitten
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 vuotta sitten
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxDrawUtil.cpp d9c4269d8b bug fix 1 vuosi sitten
gfxDrawUtil.h 0d448ad761 smoothing out results from gui shaders 1 vuosi sitten
gfxEnums.h e6c653c441 warnings cleanup 1 vuosi sitten
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxFence.h efbe5e90f5 virtuals removed 1 vuosi sitten
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 vuotta sitten
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 vuotta sitten
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2 vuotta sitten
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 vuotta sitten
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxOcclusionQuery.h efbe5e90f5 virtuals removed 1 vuosi sitten
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 vuotta sitten
gfxPrimitiveBuffer.h efbe5e90f5 virtuals removed 1 vuosi sitten
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxShader.cpp 808e2f4200 Groundwork for other shaders 1 vuosi sitten
gfxShader.h efbe5e90f5 virtuals removed 1 vuosi sitten
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review 2 vuotta sitten
gfxStateBlock.h efbe5e90f5 virtuals removed 1 vuosi sitten
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 vuotta sitten
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 vuotta sitten
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxTarget.h efbe5e90f5 virtuals removed 1 vuosi sitten
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 vuotta sitten
gfxTextureArray.h efbe5e90f5 virtuals removed 1 vuosi sitten
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 vuotta sitten
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 vuotta sitten
gfxTextureManager.cpp d23ee397e6 adds wetness 3 vuotta sitten
gfxTextureManager.h d23ee397e6 adds wetness 3 vuotta sitten
gfxTextureObject.cpp 7216ba8530 Revert "revert #1148 as prematurely incorporated" 1 vuosi sitten
gfxTextureObject.h efbe5e90f5 virtuals removed 1 vuosi sitten
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxVertexBuffer.h efbe5e90f5 virtuals removed 1 vuosi sitten
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 vuotta sitten
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 vuotta sitten
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 vuotta sitten
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 vuotta sitten
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 vuotta sitten
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
screenshot.cpp d87199f5da Final Cleanup 1 vuosi sitten
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 vuotta sitten