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D3D11
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ce4d861658
Test PR for generating cubemap mips
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1 vuosi sitten |
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Null
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ce4d861658
Test PR for generating cubemap mips
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1 vuosi sitten |
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bitmap
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eb33fe04af
working vhacd
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1 vuosi sitten |
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gl
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ce4d861658
Test PR for generating cubemap mips
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1 vuosi sitten |
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sim
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 vuotta sitten |
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video
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eb33fe04af
working vhacd
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1 vuosi sitten |
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gFont.cpp
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d87199f5da
Final Cleanup
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1 vuosi sitten |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 vuotta sitten |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 vuotta sitten |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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2 vuotta sitten |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxCubemap.cpp
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ad3c961579
get probes displaying with low Texture quality
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3 vuotta sitten |
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gfxCubemap.h
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ce4d861658
Test PR for generating cubemap mips
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1 vuosi sitten |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 vuotta sitten |
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gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 vuotta sitten |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxDrawUtil.cpp
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d9c4269d8b
bug fix
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1 vuosi sitten |
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gfxDrawUtil.h
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0d448ad761
smoothing out results from gui shaders
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1 vuosi sitten |
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gfxEnums.h
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e6c653c441
warnings cleanup
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1 vuosi sitten |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxFence.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 vuotta sitten |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 vuotta sitten |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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2 vuotta sitten |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 vuotta sitten |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxOcclusionQuery.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 vuotta sitten |
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gfxPrimitiveBuffer.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxShader.cpp
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808e2f4200
Groundwork for other shaders
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1 vuosi sitten |
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gfxShader.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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2 vuotta sitten |
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gfxStateBlock.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 vuotta sitten |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 vuotta sitten |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 vuotta sitten |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 vuotta sitten |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxTarget.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 vuotta sitten |
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gfxTextureArray.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 vuotta sitten |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 vuotta sitten |
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gfxTextureManager.cpp
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d23ee397e6
adds wetness
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3 vuotta sitten |
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gfxTextureManager.h
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d23ee397e6
adds wetness
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3 vuotta sitten |
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gfxTextureObject.cpp
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7216ba8530
Revert "revert #1148 as prematurely incorporated"
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1 vuosi sitten |
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gfxTextureObject.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxVertexBuffer.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 vuotta sitten |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 vuotta sitten |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 vuotta sitten |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 vuotta sitten |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 vuotta sitten |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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screenshot.cpp
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d87199f5da
Final Cleanup
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1 vuosi sitten |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 vuotta sitten |