JeffR bae6a3f514 Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups 3 vuotta sitten
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 vuotta sitten
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 vuotta sitten
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 vuotta sitten
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 vuotta sitten
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 vuotta sitten
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 vuotta sitten
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 vuotta sitten
materialDefinition.cpp bae6a3f514 Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups 3 vuotta sitten
materialDefinition.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 vuotta sitten
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM 5 vuotta sitten
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM 5 vuotta sitten
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 vuotta sitten
materialList.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
materialManager.cpp e7403197c7 yell when warningmaterial is undefined 4 vuotta sitten
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage 5 vuotta sitten
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 vuotta sitten
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 vuotta sitten
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
processedMaterial.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 vuotta sitten
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 vuotta sitten
processedShaderMaterial.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 vuotta sitten
processedShaderMaterial.h 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 vuotta sitten
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 vuotta sitten
shaderData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten