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tools
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bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
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8 年 前 |
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creator.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年 前 |
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creator.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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editTSCtrl.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 年 前 |
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editTSCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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editor.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年 前 |
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editor.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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editorIconRegistry.cpp
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6b524ae58a
Eliminate ConsoleStaticMethod
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7 年 前 |
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editorIconRegistry.h
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6b524ae58a
Eliminate ConsoleStaticMethod
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7 年 前 |
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gizmo.cpp
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2580e3329c
gfxDrawutil, gizmo shadowvar cleanups
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7 年 前 |
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gizmo.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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guiConvexShapeEditorCtrl.cpp
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
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6 年 前 |
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guiConvexShapeEditorCtrl.h
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
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6 年 前 |
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guiDecalEditorCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年 前 |
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guiDecalEditorCtrl.h
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11398bb04e
Issue found with PVS-Studio:
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10 年 前 |
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guiMissionArea.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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guiMissionArea.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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guiMissionAreaEditor.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年 前 |
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guiMissionAreaEditor.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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guiTerrPreviewCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年 前 |
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guiTerrPreviewCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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tSelection.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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tSelection.h
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5c688260d5
Issue found with PVS-Studio:
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10 年 前 |
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terrainActions.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年 前 |
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terrainActions.h
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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12 年 前 |
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terrainEditor.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 年 前 |
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terrainEditor.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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undoActions.cpp
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835513b861
Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files
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7 年 前 |
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undoActions.h
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62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
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11 年 前 |
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worldEditor.cpp
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13fb5cd5b9
Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ
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6 年 前 |
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worldEditor.h
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c92c508a5d
Adds the capability to add a small offset to the Z value of items being told to snap to terrain
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7 年 前 |
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worldEditorSelection.cpp
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0fff33869c
Eliminate unnecessary uses of ConsoleMethod
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7 年 前 |
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worldEditorSelection.h
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7d2315c781
sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
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9 年 前 |