Brian Roberts f6cedc8043 Merge pull request #210 from Azaezel/alpha40_spotlightBoundsFix vor 5 Jahren
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assets 6a5661ddc7 Corrected some path-slash wrongness vor 5 Jahren
decal fabd5864fa uninitialized variables-t3d vor 5 Jahren
examples 654fc29dc2 bounds to mBounds conflict avoidance vor 7 Jahren
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
fx 7c9d2f3ca2 groundcover requested augs vor 5 Jahren
gameBase 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX vor 5 Jahren
lighting 4043015d2d adress #205 vor 5 Jahren
physics fabd5864fa uninitialized variables-t3d vor 5 Jahren
sceneComponent 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
sfx fbfd3ed8ed clang: constructor initialization order vor 9 Jahren
turret fabd5864fa uninitialized variables-t3d vor 5 Jahren
vehicles fabd5864fa uninitialized variables-t3d vor 5 Jahren
Scene.cpp e7bf49e801 Moved unneeded modules to Templates/Modules vor 6 Jahren
Scene.h e7bf49e801 Moved unneeded modules to Templates/Modules vor 6 Jahren
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume vor 7 Jahren
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. vor 11 Jahren
aiClient.cpp 76908eae3c Eliminate DefineConsoleMethod vor 7 Jahren
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. vor 11 Jahren
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic vor 7 Jahren
aiConnection.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
aiPlayer.cpp 76908eae3c Eliminate DefineConsoleMethod vor 7 Jahren
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects vor 8 Jahren
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera vor 8 Jahren
camera.h fcce9be33c obj-select -- object selection functionality vor 8 Jahren
cameraSpline.cpp fabd5864fa uninitialized variables-t3d vor 5 Jahren
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. vor 9 Jahren
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. vor 8 Jahren
containerQuery.h fbfd3ed8ed clang: constructor initialization order vor 9 Jahren
convexShape.cpp e9415a0994 uninitialized variables-collision vor 5 Jahren
convexShape.h fabd5864fa uninitialized variables-t3d vor 5 Jahren
debris.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX vor 5 Jahren
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. vor 8 Jahren
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. vor 6 Jahren
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. vor 8 Jahren
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. vor 10 Jahren
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. vor 10 Jahren
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles vor 8 Jahren
groundPlane.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d vor 5 Jahren
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiObjectView.cpp 1c62080f7f cleaned up member::radius vor 7 Jahren
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
item.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. vor 6 Jahren
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint vor 7 Jahren
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. vor 7 Jahren
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. vor 9 Jahren
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
lightBase.cpp 6ade6f08ce Updated Assimp vor 5 Jahren
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. vor 8 Jahren
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on vor 6 Jahren
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. vor 11 Jahren
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. vor 13 Jahren
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR vor 7 Jahren
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. vor 11 Jahren
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. vor 6 Jahren
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups vor 7 Jahren
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls vor 11 Jahren
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls vor 11 Jahren
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. vor 6 Jahren
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. vor 6 Jahren
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess vor 7 Jahren
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. vor 8 Jahren
player.cpp fabd5864fa uninitialized variables-t3d vor 5 Jahren
player.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. vor 6 Jahren
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
pointLight.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
portal.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
prefab.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. vor 7 Jahren
prefab.h 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. vor 7 Jahren
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance vor 7 Jahren
projectile.h c32c9557ab enhanced-projectile vor 8 Jahren
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint vor 7 Jahren
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. vor 7 Jahren
resource.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: vor 10 Jahren
rigid.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
rigidShape.cpp fabd5864fa uninitialized variables-t3d vor 5 Jahren
rigidShape.h 6a930f3da1 rigid body on rigid body reactions vor 10 Jahren
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
shapeBase.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX vor 5 Jahren
shapeBase.h fabd5864fa uninitialized variables-t3d vor 5 Jahren
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
shapeImage.cpp fabd5864fa uninitialized variables-t3d vor 5 Jahren
spotLight.cpp 16a159992f adress #162 based on work by Chad Hall vor 5 Jahren
spotLight.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
staticShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. vor 6 Jahren
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. vor 6 Jahren
trigger.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups vor 7 Jahren
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. vor 13 Jahren
tsStatic.cpp 136bc8874f adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples vor 5 Jahren
tsStatic.h 136bc8874f adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples vor 5 Jahren
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 vor 5 Jahren
zone.h dbf34df71d select within zone pushbutton vor 6 Jahren