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assets
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6a5661ddc7
Corrected some path-slash wrongness
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vor 5 Jahren |
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decal
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fabd5864fa
uninitialized variables-t3d
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vor 5 Jahren |
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examples
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654fc29dc2
bounds to mBounds conflict avoidance
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vor 7 Jahren |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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fx
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7c9d2f3ca2
groundcover requested augs
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vor 5 Jahren |
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gameBase
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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vor 5 Jahren |
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lighting
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4043015d2d
adress #205
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vor 5 Jahren |
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physics
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fabd5864fa
uninitialized variables-t3d
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vor 5 Jahren |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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sfx
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fbfd3ed8ed
clang: constructor initialization order
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vor 9 Jahren |
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turret
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fabd5864fa
uninitialized variables-t3d
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vor 5 Jahren |
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vehicles
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fabd5864fa
uninitialized variables-t3d
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vor 5 Jahren |
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Scene.cpp
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e7bf49e801
Moved unneeded modules to Templates/Modules
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vor 6 Jahren |
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Scene.h
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e7bf49e801
Moved unneeded modules to Templates/Modules
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vor 6 Jahren |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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vor 7 Jahren |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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vor 11 Jahren |
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aiClient.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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vor 7 Jahren |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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vor 11 Jahren |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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vor 7 Jahren |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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aiPlayer.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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vor 7 Jahren |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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vor 8 Jahren |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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vor 8 Jahren |
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camera.h
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fcce9be33c
obj-select -- object selection functionality
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vor 8 Jahren |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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vor 5 Jahren |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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vor 9 Jahren |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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vor 8 Jahren |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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vor 9 Jahren |
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convexShape.cpp
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e9415a0994
uninitialized variables-collision
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vor 5 Jahren |
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convexShape.h
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fabd5864fa
uninitialized variables-t3d
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vor 5 Jahren |
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debris.cpp
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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vor 5 Jahren |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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vor 8 Jahren |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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vor 6 Jahren |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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vor 8 Jahren |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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vor 10 Jahren |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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vor 10 Jahren |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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vor 8 Jahren |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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vor 5 Jahren |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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vor 7 Jahren |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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item.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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vor 6 Jahren |
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item.h
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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vor 7 Jahren |
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levelInfo.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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vor 7 Jahren |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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vor 9 Jahren |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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lightAnimData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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vor 5 Jahren |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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vor 8 Jahren |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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vor 6 Jahren |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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vor 11 Jahren |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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vor 13 Jahren |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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vor 7 Jahren |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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vor 11 Jahren |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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vor 6 Jahren |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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vor 7 Jahren |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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vor 11 Jahren |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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vor 11 Jahren |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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vor 6 Jahren |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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vor 6 Jahren |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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vor 7 Jahren |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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vor 8 Jahren |
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player.cpp
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fabd5864fa
uninitialized variables-t3d
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vor 5 Jahren |
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player.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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vor 6 Jahren |
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pointLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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prefab.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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vor 7 Jahren |
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prefab.h
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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vor 7 Jahren |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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vor 7 Jahren |
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projectile.h
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c32c9557ab
enhanced-projectile
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vor 8 Jahren |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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vor 7 Jahren |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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vor 7 Jahren |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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vor 10 Jahren |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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rigidShape.cpp
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fabd5864fa
uninitialized variables-t3d
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vor 5 Jahren |
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rigidShape.h
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6a930f3da1
rigid body on rigid body reactions
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vor 10 Jahren |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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shapeBase.cpp
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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vor 5 Jahren |
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shapeBase.h
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fabd5864fa
uninitialized variables-t3d
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vor 5 Jahren |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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shapeImage.cpp
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fabd5864fa
uninitialized variables-t3d
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vor 5 Jahren |
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spotLight.cpp
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16a159992f
adress #162 based on work by Chad Hall
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vor 5 Jahren |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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staticShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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vor 6 Jahren |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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vor 6 Jahren |
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trigger.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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vor 7 Jahren |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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vor 13 Jahren |
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tsStatic.cpp
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136bc8874f
adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples
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vor 5 Jahren |
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tsStatic.h
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136bc8874f
adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples
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vor 5 Jahren |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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vor 5 Jahren |
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zone.h
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dbf34df71d
select within zone pushbutton
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vor 6 Jahren |