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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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7 ani în urmă |
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gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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7 ani în urmă |
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guiAnimBitmapCtrl.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 ani în urmă |
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guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 ani în urmă |
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guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiBitmapBarCtrl.cpp
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 ani în urmă |
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guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 ani în urmă |
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guiBitmapBorderCtrl.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 ani în urmă |
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guiBitmapCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 ani în urmă |
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guiBitmapCtrl.h
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 ani în urmă |
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guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 ani în urmă |
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guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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7 ani în urmă |
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guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 ani în urmă |
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guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 ani în urmă |
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guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiDecoyCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 ani în urmă |
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guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 ani în urmă |
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guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiFileTreeCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 ani în urmă |
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guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiGameListMenuCtrl.cpp
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913c8753d0
Linux Slash compatability
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5 ani în urmă |
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guiGameListMenuCtrl.h
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3b47d41da2
Majority of options menu integration completed
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5 ani în urmă |
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guiGameListOptionsCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 ani în urmă |
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guiGameListOptionsCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 ani în urmă |
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guiGradientCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 ani în urmă |
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guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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guiListBoxCtrl.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 ani în urmă |
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guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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guiMLTextCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 ani în urmă |
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guiMLTextCtrl.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 ani în urmă |
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guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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13 ani în urmă |
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guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiMaterialCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 ani în urmă |
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guiMaterialCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiPopUpCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 ani în urmă |
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guiPopUpCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiPopUpCtrlEx.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 ani în urmă |
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guiPopUpCtrlEx.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 ani în urmă |
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guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 ani în urmă |
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guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 ani în urmă |
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guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 ani în urmă |
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guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiTextEditCtrl.cpp
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09c651c26d
Corrected profile for GameObjectAsset type field button
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6 ani în urmă |
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guiTextEditCtrl.h
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09c651c26d
Corrected profile for GameObjectAsset type field button
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6 ani în urmă |
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guiTextEditSliderBitmapCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 ani în urmă |
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guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 ani în urmă |
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guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiTextListCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 ani în urmă |
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guiTextListCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 ani în urmă |
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guiTreeViewCtrl.cpp
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 ani în urmă |
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guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 ani în urmă |