Areloch e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main преди 8 години
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glsl 88a94342f8 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear преди 8 години
hlsl 88a94342f8 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear преди 8 години
terrCell.cpp 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. преди 8 години
terrCell.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. преди 8 години
terrCellMaterial.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
terrCellMaterial.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. преди 8 години
terrCollision.cpp 2002d74b78 Issue found with PVS-Studio: преди 10 години
terrCollision.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
terrData.cpp 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. преди 8 години
terrData.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. преди 8 години
terrExport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. преди 11 години
terrFeatureTypes.cpp 196b214eae engine: преди 10 години
terrFeatureTypes.h 196b214eae engine: преди 10 години
terrFile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
terrFile.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. преди 12 години
terrImport.cpp 171a24459f Remove namespace from header преди 12 години
terrLighting.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
terrMaterial.cpp fbfd3ed8ed clang: constructor initialization order преди 9 години
terrMaterial.h 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend преди 11 години
terrRender.cpp 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. преди 8 години
terrRender.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. преди 8 години