Areloch 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 7 年之前
..
ogg fbfd3ed8ed clang: constructor initialization order 9 年之前
stream cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
strings 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
util 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 7 年之前
bitMatrix.h 7dbfe6994d Engine directory for ticket #1 13 年之前
bitRender.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
bitRender.h 7dbfe6994d Engine directory for ticket #1 13 年之前
bitSet.h 7dbfe6994d Engine directory for ticket #1 13 年之前
bitVector.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
bitVector.h b700572931 Fix BitVector copy constructor. 12 年之前
bitVectorW.h 7dbfe6994d Engine directory for ticket #1 13 年之前
color.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
color.h 1f477914aa ColorI::fromLinear fix 8 年之前
crc.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
crc.h 7dbfe6994d Engine directory for ticket #1 13 年之前
dataChunker.cpp c2cc7142de Reduce the amount of blocks of memory DataChunker uses 9 年之前
dataChunker.h c2cc7142de Reduce the amount of blocks of memory DataChunker uses 9 年之前
dnet.cpp 6492028bb2 Merge pull request #1035 from bpay/memfixes 11 年之前
dnet.h 539efcb1e1 Input event changes 13 年之前
factoryCache.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年之前
fileObject.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 年之前
fileObject.h 7dbfe6994d Engine directory for ticket #1 13 年之前
fileio.h 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. 11 年之前
filterStream.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
filterStream.h 7dbfe6994d Engine directory for ticket #1 13 年之前
frameAllocator.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
frameAllocator.h d9a723d533 More cats and cpys in files that xcode doesn't see 7 年之前
iTickable.cpp 7d6df96d65 ITickable supports object deletion 12 年之前
iTickable.h 7dbfe6994d Engine directory for ticket #1 13 年之前
idGenerator.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
idGenerator.h c19a70814c Tidy up and fix the various Assert macros 11 年之前
memVolume.cpp 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. 11 年之前
memVolume.h 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. 11 年之前
module.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年之前
module.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年之前
resizeStream.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
resizeStream.h 7dbfe6994d Engine directory for ticket #1 13 年之前
resource.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
resource.h 7dbfe6994d Engine directory for ticket #1 13 年之前
resourceManager.cpp 3ab048c5b0 Fixes after feedback from Luis. 11 年之前
resourceManager.h 171a24459f Remove namespace from header 12 年之前
stringBuffer.cpp fcf52fb5e0 Rename the memory allocating versions to make prev error less likely 11 年之前
stringBuffer.h 7dbfe6994d Engine directory for ticket #1 13 年之前
stringTable.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
stringTable.h 7dbfe6994d Engine directory for ticket #1 13 年之前
tAlgorithm.h 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 年之前
tSimpleHashTable.h 7dbfe6994d Engine directory for ticket #1 13 年之前
tSparseArray.h af0922e175 remove inside a remove after a remove... yeah.... No. 7 年之前
tagDictionary.cpp dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 9 年之前
tagDictionary.h 7dbfe6994d Engine directory for ticket #1 13 年之前
threadStatic.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
threadStatic.h 4110fe51b2 Fixed thread statics. 11 年之前
tokenizer.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 年之前
tokenizer.h 7dbfe6994d Engine directory for ticket #1 13 年之前
virtualMountSystem.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
virtualMountSystem.h 7dbfe6994d Engine directory for ticket #1 13 年之前
volume.cpp f59b92bf4e winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def 7 年之前
volume.h 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. 11 年之前