AzaezelX 2c1508c169 uninitialized variables-console 5 anos atrás
..
test 1449c4df57 Add some tests for engineAPI and console 11 anos atrás
CMDgram.y d666322a1b Merging 8 anos atrás
CMDscan.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 anos atrás
CMDscan.l 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 anos atrás
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 anos atrás
SimXMLDocument.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anos atrás
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space 9 anos atrás
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 8 anos atrás
arrayObject.h 45ae5e71cb fixed lots of tabs and space 9 anos atrás
ast.h e80b66464e ast shadowvar cleanup 7 anos atrás
astAlloc.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 anos atrás
astNodes.cpp 2c1508c169 uninitialized variables-console 5 anos atrás
bison.bat 7dbfe6994d Engine directory for ticket #1 13 anos atrás
bison.simple 7dbfe6994d Engine directory for ticket #1 13 anos atrás
cmdgram.cpp d666322a1b Merging 8 anos atrás
cmdgram.h d666322a1b Merging 8 anos atrás
codeBlock.cpp 2c1508c169 uninitialized variables-console 5 anos atrás
codeBlock.h d666322a1b Merging 8 anos atrás
codeInterpreter.cpp 2c1508c169 uninitialized variables-console 5 anos atrás
codeInterpreter.h d666322a1b Merging 8 anos atrás
compiledEval.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 anos atrás
compiler.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 anos atrás
compiler.h 2c1508c169 uninitialized variables-console 5 anos atrás
console.cpp cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface 7 anos atrás
console.h 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 anos atrás
consoleDoc.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 anos atrás
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
consoleFunctions.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 anos atrás
consoleFunctions.h 39d5563a8c Added type checking functions 11 anos atrás
consoleInternal.cpp 2c1508c169 uninitialized variables-console 5 anos atrás
consoleInternal.h 2c1508c169 uninitialized variables-console 5 anos atrás
consoleLogger.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anos atrás
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 anos atrás
consoleObject.cpp eab086e184 A buffer overflow in enumerateConsoleClassesByCategory 7 anos atrás
consoleObject.h 2c1508c169 uninitialized variables-console 5 anos atrás
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space 9 anos atrás
consoleParser.h 45ae5e71cb fixed lots of tabs and space 9 anos atrás
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
consoleTypes.h ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. 7 anos atrás
consoleXMLExport.cpp e718841467 Eliminate DefineConsoleFunction 7 anos atrás
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 anos atrás
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 anos atrás
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 anos atrás
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 anos atrás
engineAPI.h 2c1508c169 uninitialized variables-console 5 anos atrás
engineDoc.cpp 5282b37d9f shadowvar cleanup 7 anos atrás
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 8 anos atrás
engineExports.h 2c1508c169 uninitialized variables-console 5 anos atrás
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 anos atrás
engineFunctions.h 8cb018fb44 from @rextimmy: clamps the vc workaround now that later versions fixed that bug 6 anos atrás
engineObject.cpp 2c1508c169 uninitialized variables-console 5 anos atrás
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 9 anos atrás
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
engineTypeInfo.cpp 2c1508c169 uninitialized variables-console 5 anos atrás
engineTypeInfo.h fb412ff108 Add Type information for Properties in EngineXMLExport 7 anos atrás
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
engineTypes.h 2fe623b761 Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI 7 anos atrás
engineXMLExport.cpp fb412ff108 Add Type information for Properties in EngineXMLExport 7 anos atrás
fieldBrushObject.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 anos atrás
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
fileSystemFunctions.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 anos atrás
fixedTuple.h c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args 7 anos atrás
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 anos atrás
persistenceManager.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anos atrás
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
returnBuffer.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 anos atrás
returnBuffer.h 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 anos atrás
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 anos atrás
scriptFilename.cpp 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 anos atrás
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
scriptObjects.cpp c05d49058f Cleans up a redundant include. 8 anos atrás
scriptObjects.h b56f8674cd New ScriptTickObject 13 anos atrás
sim.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 anos atrás
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 anos atrás
simBase.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
simDatablock.cpp 2c1508c169 uninitialized variables-console 5 anos atrás
simDatablock.h 3c97471630 substitution statements conformed to standard class:mVar standard 7 anos atrás
simDictionary.cpp 2c1508c169 uninitialized variables-console 5 anos atrás
simDictionary.h bcc5459818 whitespace 9 anos atrás
simEvents.cpp bcc5459818 whitespace 9 anos atrás
simEvents.h 2c1508c169 uninitialized variables-console 5 anos atrás
simFieldDictionary.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 anos atrás
simFieldDictionary.h 2c1508c169 uninitialized variables-console 5 anos atrás
simManager.cpp 2369645a5a simset::objectList to simset::mObjectList 7 anos atrás
simObject.cpp 2c1508c169 uninitialized variables-console 5 anos atrás
simObject.h 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 anos atrás
simObjectList.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 anos atrás
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
simObjectMemento.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 anos atrás
simObjectMemento.h bcc5459818 whitespace 9 anos atrás
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 anos atrás
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 8 anos atrás
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
simPersistSet.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anos atrás
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 anos atrás
simSerialize.cpp bcc5459818 whitespace 9 anos atrás
simSet.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 anos atrás
simSet.h 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 anos atrás
stringStack.cpp 2c1508c169 uninitialized variables-console 5 anos atrás
stringStack.h 593680fb3f Move StringStack methods into the cpp file 7 anos atrás
telnetConsole.cpp 2c1508c169 uninitialized variables-console 5 anos atrás
telnetConsole.h 2c1508c169 uninitialized variables-console 5 anos atrás
telnetDebugger.cpp 2c1508c169 uninitialized variables-console 5 anos atrás
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 anos atrás
typeValidators.cpp bcc5459818 whitespace 9 anos atrás
typeValidators.h 2c1508c169 uninitialized variables-console 5 anos atrás