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coverPoint.cpp
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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hace 11 años |
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coverPoint.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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hace 11 años |
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duDebugDrawTorque.cpp
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0ffd7f5620
Fix member vars left uninitialized in constructors
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hace 11 años |
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duDebugDrawTorque.h
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df2abed2c4
Added navmesh wrapper code and module.
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hace 12 años |
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guiNavEditorCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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hace 7 años |
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guiNavEditorCtrl.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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hace 11 años |
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navContext.cpp
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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hace 11 años |
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navContext.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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hace 11 años |
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navMesh.cpp
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f00323c5b9
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
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hace 6 años |
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navMesh.h
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d0e47ee1ee
davmesh debug draw membervar cleanup
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hace 7 años |
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navPath.cpp
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83aa47da1a
profiling blocks for navmesh subsystem analysis
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hace 8 años |
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navPath.h
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f42e12940c
Navmesh load/save now uses builtin file abstraction.
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hace 11 años |
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recastPolyList.cpp
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527c3790d6
Issue found with PVS-Studio:
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hace 10 años |
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recastPolyList.h
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df2abed2c4
Added navmesh wrapper code and module.
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hace 12 años |
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torqueRecast.h
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73c6db715d
Corrected spacing on the brackets to line them back up
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hace 10 años |