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assets
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f59c5f152f
soundAsset profile and description getter fixes
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3 yıl önce |
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decal
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66820fee90
let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
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3 yıl önce |
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examples
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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3 yıl önce |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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fx
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4fd8436911
targeted fix for #45
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3 yıl önce |
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gameBase
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943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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3 yıl önce |
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lighting
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b753c9d91c
Merge pull request #713 from Ragora/feature-vfs-security
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3 yıl önce |
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physics
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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sfx
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305e4851e0
Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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3 yıl önce |
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turret
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227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
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4 yıl önce |
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vehicles
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93faa243ac
cleanups for sound assets
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4 yıl önce |
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Scene.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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5 yıl önce |
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accumulationVolume.cpp
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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accumulationVolume.h
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 yıl önce |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 yıl önce |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 yıl önce |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 yıl önce |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 yıl önce |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 yıl önce |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 yıl önce |
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cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 yıl önce |
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cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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3 yıl önce |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 yıl önce |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 yıl önce |
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convexShape.cpp
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7cdace8da3
Fixes bounds scaling issue making the object box in the editor be double the convex's size
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3 yıl önce |
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convexShape.h
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dd920bb537
set convexshape to use a standard vertex type
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3 yıl önce |
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debris.cpp
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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debris.h
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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gameFunctions.cpp
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227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
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4 yıl önce |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 yıl önce |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 yıl önce |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 yıl önce |
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groundPlane.cpp
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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groundPlane.h
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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5 yıl önce |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiObjectView.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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guiObjectView.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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item.cpp
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afb39d398f
code review:
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5 yıl önce |
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item.h
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afb39d398f
code review:
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5 yıl önce |
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levelInfo.cpp
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ff0e418132
fix sDefaultAmbience intialization.
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3 yıl önce |
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levelInfo.h
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 yıl önce |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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5 yıl önce |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 yıl önce |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 yıl önce |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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lightFlareData.cpp
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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lightFlareData.h
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 yıl önce |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 yıl önce |
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missionMarker.cpp
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e1a127715e
sanity checks
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3 yıl önce |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 yıl önce |
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notesObject.cpp
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5de19404d9
mac compile fixes
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5 yıl önce |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 yıl önce |
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objectTypes.h
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e04f844240
Scaling correction to probes in deferred mode to improve parallax adjustment
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4 yıl önce |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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8 yıl önce |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 yıl önce |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 yıl önce |
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pathShape.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 yıl önce |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 yıl önce |
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physicalZone.cpp
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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4 yıl önce |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 yıl önce |
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player.cpp
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77ef842670
particle emission safeties
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3 yıl önce |
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player.h
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 yıl önce |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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prefab.cpp
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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3 yıl önce |
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prefab.h
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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3 yıl önce |
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projectile.cpp
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33210c4a1e
minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated
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4 yıl önce |
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projectile.h
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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proximityMine.cpp
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93faa243ac
cleanups for sound assets
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4 yıl önce |
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proximityMine.h
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 yıl önce |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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rigidShape.cpp
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93faa243ac
cleanups for sound assets
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4 yıl önce |
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rigidShape.h
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93faa243ac
cleanups for sound assets
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4 yıl önce |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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shapeBase.cpp
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15ef8b4fbe
Cleaned up implementation of #712
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4 yıl önce |
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shapeBase.h
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943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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3 yıl önce |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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shapeImage.cpp
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7efab038d1
Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups
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3 yıl önce |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 yıl önce |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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staticShape.cpp
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e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
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4 yıl önce |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 yıl önce |
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trigger.cpp
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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4 yıl önce |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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5 yıl önce |
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tsStatic.cpp
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 yıl önce |
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tsStatic.h
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 yıl önce |
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zone.cpp
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 yıl önce |
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zone.h
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 yıl önce |