AzaezelX 4fd8436911 targeted fix for #45 3 yıl önce
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assets f59c5f152f soundAsset profile and description getter fixes 3 yıl önce
decal 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 3 yıl önce
examples 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 yıl önce
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
fx 4fd8436911 targeted fix for #45 3 yıl önce
gameBase 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash 3 yıl önce
lighting b753c9d91c Merge pull request #713 from Ragora/feature-vfs-security 3 yıl önce
physics 98a079a797 code duplication prune. should aid in stability 4 yıl önce
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 yıl önce
sfx 305e4851e0 Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock 3 yıl önce
turret 227b1e3f51 * Feature: Implement a TurretObjectType bit for typemasks. 4 yıl önce
vehicles 93faa243ac cleanups for sound assets 4 yıl önce
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 yıl önce
accumulationVolume.cpp 98a079a797 code duplication prune. should aid in stability 4 yıl önce
accumulationVolume.h 98a079a797 code duplication prune. should aid in stability 4 yıl önce
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 yıl önce
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 yıl önce
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 yıl önce
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 yıl önce
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 yıl önce
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 yıl önce
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 yıl önce
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 yıl önce
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 yıl önce
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 yıl önce
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 yıl önce
convexShape.cpp 7cdace8da3 Fixes bounds scaling issue making the object box in the editor be double the convex's size 3 yıl önce
convexShape.h dd920bb537 set convexshape to use a standard vertex type 3 yıl önce
debris.cpp 98a079a797 code duplication prune. should aid in stability 4 yıl önce
debris.h 98a079a797 code duplication prune. should aid in stability 4 yıl önce
gameFunctions.cpp 227b1e3f51 * Feature: Implement a TurretObjectType bit for typemasks. 4 yıl önce
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 yıl önce
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 yıl önce
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 yıl önce
groundPlane.cpp 98a079a797 code duplication prune. should aid in stability 4 yıl önce
groundPlane.h 98a079a797 code duplication prune. should aid in stability 4 yıl önce
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 yıl önce
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
item.cpp afb39d398f code review: 5 yıl önce
item.h afb39d398f code review: 5 yıl önce
levelInfo.cpp ff0e418132 fix sDefaultAmbience intialization. 3 yıl önce
levelInfo.h 98a079a797 code duplication prune. should aid in stability 4 yıl önce
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 yıl önce
lightBase.cpp 6ade6f08ce Updated Assimp 5 yıl önce
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 yıl önce
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 yıl önce
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
lightFlareData.cpp 98a079a797 code duplication prune. should aid in stability 4 yıl önce
lightFlareData.h 98a079a797 code duplication prune. should aid in stability 4 yıl önce
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 yıl önce
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 yıl önce
missionMarker.cpp e1a127715e sanity checks 3 yıl önce
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 yıl önce
notesObject.cpp 5de19404d9 mac compile fixes 5 yıl önce
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 yıl önce
objectTypes.h e04f844240 Scaling correction to probes in deferred mode to improve parallax adjustment 4 yıl önce
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 8 yıl önce
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 yıl önce
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 yıl önce
pathShape.cpp f4e6060b52 pathshape cleanups and callbacks 3 yıl önce
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 yıl önce
physicalZone.cpp a0f8b29da7 Improves logical checks for the default value so it's more sane and stable 4 yıl önce
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 yıl önce
player.cpp 77ef842670 particle emission safeties 3 yıl önce
player.h 98a079a797 code duplication prune. should aid in stability 4 yıl önce
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 yıl önce
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
portal.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
prefab.cpp 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 yıl önce
prefab.h 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 yıl önce
projectile.cpp 33210c4a1e minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated 4 yıl önce
projectile.h 98a079a797 code duplication prune. should aid in stability 4 yıl önce
proximityMine.cpp 93faa243ac cleanups for sound assets 4 yıl önce
proximityMine.h 98a079a797 code duplication prune. should aid in stability 4 yıl önce
resource.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 yıl önce
rigid.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
rigidShape.cpp 93faa243ac cleanups for sound assets 4 yıl önce
rigidShape.h 93faa243ac cleanups for sound assets 4 yıl önce
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
shapeBase.cpp 15ef8b4fbe Cleaned up implementation of #712 4 yıl önce
shapeBase.h 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash 3 yıl önce
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
shapeImage.cpp 7efab038d1 Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups 3 yıl önce
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 yıl önce
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so 4 yıl önce
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 yıl önce
trigger.cpp a0f8b29da7 Improves logical checks for the default value so it's more sane and stable 4 yıl önce
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 yıl önce
tsStatic.cpp 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 yıl önce
tsStatic.h 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 yıl önce
zone.cpp 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 yıl önce
zone.h 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 yıl önce