DefaultEditorLevel.mis 2.9 KB

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  1. //--- OBJECT WRITE BEGIN ---
  2. new Scene(EditorTemplateLevel) {
  3. canSave = "1";
  4. canSaveDynamicFields = "1";
  5. Enabled = "1";
  6. new LevelInfo(theLevelInfo) {
  7. nearClip = "0.1";
  8. visibleDistance = "1000";
  9. visibleGhostDistance = "0";
  10. decalBias = "0.0015";
  11. fogColor = "0.6 0.6 0.7 1";
  12. fogDensity = "0";
  13. fogDensityOffset = "700";
  14. fogAtmosphereHeight = "0";
  15. canvasClearColor = "0 0 0 255";
  16. ambientLightBlendPhase = "1";
  17. ambientLightBlendCurve = "0 0 -1 -1";
  18. soundAmbience = "AudioAmbienceDefault";
  19. soundDistanceModel = "Linear";
  20. canSave = "1";
  21. canSaveDynamicFields = "1";
  22. Enabled = "1";
  23. };
  24. new SkyBox(theSky) {
  25. Material = "BlankSkyMat";
  26. drawBottom = "0";
  27. fogBandHeight = "0";
  28. dirtyGameObject = "0";
  29. position = "0 0 0";
  30. rotation = "1 0 0 0";
  31. scale = "1 1 1";
  32. canSave = "1";
  33. canSaveDynamicFields = "1";
  34. };
  35. new Sun(theSun) {
  36. azimuth = "230.396";
  37. elevation = "45";
  38. color = "0.968628 0.901961 0.901961 1";
  39. ambient = "0.337255 0.533333 0.619608 1";
  40. brightness = "1";
  41. castShadows = "1";
  42. coronaEnabled = "1";
  43. coronaScale = "0.5";
  44. coronaTint = "1 1 1 1";
  45. coronaUseLightColor = "1";
  46. flareScale = "1";
  47. attenuationRatio = "0 1 1";
  48. shadowType = "PSSM";
  49. texSize = "2048";
  50. overDarkFactor = "3000 1500 750 250";
  51. shadowDistance = "200";
  52. shadowSoftness = "0.25";
  53. numSplits = "4";
  54. logWeight = "0.9";
  55. fadeStartDistance = "0";
  56. lastSplitTerrainOnly = "0";
  57. representedInLightmap = "0";
  58. shadowDarkenColor = "0 0 0 -1";
  59. includeLightmappedGeometryInShadow = "0";
  60. dirtyGameObject = "0";
  61. position = "0 0 0";
  62. rotation = "1 0 0 0";
  63. scale = "1 1 1";
  64. canSave = "1";
  65. canSaveDynamicFields = "1";
  66. bias = "0.1";
  67. Blur = "1";
  68. dynamicRefreshFreq = "8";
  69. Enabled = "1";
  70. height = "1024";
  71. lightBleedFactor = "0.8";
  72. minVariance = "0";
  73. pointShadowType = "PointShadowType_Paraboloid";
  74. shadowBox = "-100 -100 -100 100 100 100";
  75. splitFadeDistances = "1 1 1 1";
  76. staticRefreshFreq = "250";
  77. width = "3072";
  78. };
  79. new GroundPlane() {
  80. squareSize = "128";
  81. scaleU = "25";
  82. scaleV = "25";
  83. MaterialAsset = "Prototyping:FloorGray";
  84. dirtyGameObject = "0";
  85. canSave = "1";
  86. canSaveDynamicFields = "1";
  87. Enabled = "1";
  88. position = "0 0 0";
  89. rotation = "1 0 0 0";
  90. scale = "1 1 1";
  91. };
  92. new Skylight() {
  93. Enabled = "1";
  94. ReflectionMode = "Baked Cubemap";
  95. dirtyGameObject = "0";
  96. position = "1.37009 -5.23561 46.5817";
  97. rotation = "1 0 0 0";
  98. canSave = "1";
  99. canSaveDynamicFields = "1";
  100. persistentId = "d5eb3afb-dced-11e9-a423-bb0e346e3870";
  101. };
  102. };
  103. //--- OBJECT WRITE END ---