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advanced
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41e5caf22b
Direct3D11 Engine/source changes
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%!s(int64=9) %!d(string=hai) anos |
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basic
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0ffd7f5620
Fix member vars left uninitialized in constructors
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%!s(int64=11) %!d(string=hai) anos |
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common
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41e5caf22b
Direct3D11 Engine/source changes
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%!s(int64=9) %!d(string=hai) anos |
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shadowMap
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b6ec969fb3
worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate
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%!s(int64=9) %!d(string=hai) anos |
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lightInfo.cpp
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2753f562e8
shadow caching
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%!s(int64=10) %!d(string=hai) anos |
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lightInfo.h
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2753f562e8
shadow caching
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%!s(int64=10) %!d(string=hai) anos |
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lightManager.cpp
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f101fbe820
Remove unnecesary code for handle OpenGL.
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%!s(int64=11) %!d(string=hai) anos |
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lightManager.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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lightQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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lightQuery.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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lightingInterfaces.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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lightingInterfaces.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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shadowManager.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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%!s(int64=11) %!d(string=hai) anos |
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shadowManager.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |