Azaezel b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate %!s(int64=9) %!d(string=hai) anos
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advanced 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
basic 0ffd7f5620 Fix member vars left uninitialized in constructors %!s(int64=11) %!d(string=hai) anos
common 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
shadowMap b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate %!s(int64=9) %!d(string=hai) anos
lightInfo.cpp 2753f562e8 shadow caching %!s(int64=10) %!d(string=hai) anos
lightInfo.h 2753f562e8 shadow caching %!s(int64=10) %!d(string=hai) anos
lightManager.cpp f101fbe820 Remove unnecesary code for handle OpenGL. %!s(int64=11) %!d(string=hai) anos
lightManager.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
lightQuery.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
lightingInterfaces.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
shadowManager.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. %!s(int64=11) %!d(string=hai) anos
shadowManager.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos